Commit Graph

8 Commits

Author SHA1 Message Date
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Daniel Lamb
7413ce2bc7 Changed FSocket.GetPeerAddress to return a bool.
#codereview Josh.Markiewicz

[CL 2412787 by Daniel Lamb in Main branch]
2015-01-20 16:06:16 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
James Moran
5f0802b862 HTML5 Win32 FName compile fix
[CL 2309731 by James Moran in Main branch]
2014-09-25 10:01:12 -04:00
Ankit Khare
3011aa6448 #UE4 #HTML5 Fix up Win32 Simulator Build for HTML5.
[CL 2247484 by Ankit Khare in Main branch]
2014-08-07 16:34:10 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Steve Robb
5ab9f3b278 Rocket build fixes
#change All headers in Classes, Public and Private are treated as candidates for UHT.
#change All candidate headers are scraped for the presence of a UCLASS, USTRUCT, UENUM, UINTERFACE and UDELEGATE at the start of a line and are only passed to UHT if one of these is present.
#fix Removed UENUMs from various games which were picked up as false positives by UBT but were never intended to be parsed by UHT.
#fix SocketSubsystem.h was including itself.

#codereview robert.manuszewski

[CL 2058796 by Steve Robb in Main branch]
2014-04-29 11:21:18 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00