Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Niklas Smedberg
bb8f417304
Support for OpenGL ES 3.1 + Android Extension Pack
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[CL 2303212 by Niklas Smedberg in Main branch]
2014-09-18 17:49:40 -04:00
Allan Bentham
85930517d6
Fix crash with opengl UBOs when ES2 preview mode is toggled.
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ES2 emulation now uses UBOs instead of packed uniform blocks.
Fixed issue with ogl shader compiler introducing '__' into padding variable names.
[CL 2264084 by Allan Bentham in Main branch]
2014-08-20 08:27:17 -04:00
Mark Satterthwaite
95fde7bea8
Add a specific SP_OPENGL_SM4_MAC so that we can compile shaders from Windows for all Macs, even the older GL 3.3 devices that don't support volume-texture rendering.
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#codereview nick.penwarden, michael.trepka
[CL 2238230 by Mark Satterthwaite in Main branch]
2014-07-31 09:03:55 -04:00
Mark Satterthwaite
83ba1896f4
Fix building on Mac using distcc which seperates pre-processing and compilation.
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#codereview michael.trepka
[CL 2097023 by Mark Satterthwaite in Main branch]
2014-06-06 06:37:48 -04:00
Gil Gribb
fa7226b8fe
UE4 - merge first pass at parallel rendering to main
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[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00
Mark Satterthwaite
81cc885bad
Changes for running 'clang -E' to preprocess & then calling clang to compile the output in separate stages.
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Necessary for using a distributed compiler on OS X. Updated for recent changes that caused more preprocess problems.
#codereview michael.trepka, jack.porter
[CL 2072853 by Mark Satterthwaite in Main branch]
2014-05-14 09:22:59 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00