Gil Gribb
e631ac5ea3
UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
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[CL 2524405 by Gil Gribb in Main branch]
2015-04-24 11:20:23 -04:00
Martin Mittring
1ac0e8f781
removed unused parameters hiding d3ddebug errors, fixed d3ddebug errors
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[CL 2518451 by Martin Mittring in Main branch]
2015-04-20 18:18:08 -04:00
Jack Porter
5065cf0d0d
Grass generation using material
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#code_review: gil.gribb, nick.penwarden
[CL 2417004 by Jack Porter in Main branch]
2015-01-23 12:56:04 -05:00
Rolando Caloca
6d43349dfd
UE4 - Materials using WPO with period functions now properly compute their velocity
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#codereview Nick.Penwarden, Daniel.Wright
[CL 2405483 by Rolando Caloca in Main branch]
2015-01-13 19:47:46 -05:00
Marcus Wassmer
706a3624bf
Fix CIS
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#codereview rolando.caloca
[CL 2389900 by Marcus Wassmer in Main branch]
2014-12-16 09:31:00 -05:00
Rolando Caloca
961188323f
UE4 - Back out the back out (2388995); proper fixes version check; restores deleted parameter collection code & restores per frame material expression code; still no generation of actual per frame expressions
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[CL 2389298 by Rolando Caloca in Main branch]
2014-12-15 18:26:28 -05:00
Rolando Caloca
0b47c390dd
UE4 - Back out changelist 2383690, fixes UE-6623
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[CL 2388995 by Rolando Caloca in Main branch]
2014-12-15 15:39:40 -05:00
Rolando Caloca
4987606118
UE4 - Compile fix
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[CL 2383855 by Rolando Caloca in Main branch]
2014-12-10 13:14:02 -05:00
Rolando Caloca
93f73e21f0
UE4 - Per-frame cpu evaluated material expressions & added Period to Time expression
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#codereview Nick.Penwarden, Daniel.Wright
[CL 2383690 by Rolando Caloca in Main branch]
2014-12-10 11:55:45 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Marc Audy
94e61448f7
Bring minimum engine version up to 214
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Remove UE3 version
[CL 2376068 by Marc Audy in Main branch]
2014-12-04 11:18:08 -05:00
Ben Marsh
5bb8828252
More fixes for doxygen warnings.
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[CL 2368556 by Ben Marsh in Main branch]
2014-11-24 12:52:19 -05:00
Daniel Wright
87c67426ba
Removed dead material texture code
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[CL 2340241 by Daniel Wright in Main branch]
2014-10-24 15:41:52 -04:00
Martin Mittring
5441765d0f
added filtered option to the SceneTextures for PostprocessInput0..6, doesn't work on OpenGL yet
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[CL 2316113 by Martin Mittring in Main branch]
2014-10-01 12:14:57 -04:00
Rolando Caloca
14cc8f09a3
UE4 - Integrate
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- Addes 3_1 define on shaders
- Fixes GL packed uniforms array size incorrect assert
- Disallows running the editor with -featureleveles2
- r.MobileHDR is now read-only
- Moved some checks from SM3 to SM4
[CL 2270866 by Rolando Caloca in Main branch]
2014-08-25 14:41:54 -04:00
Gil Gribb
9a379a2aea
UE4 - local uniformbuffers for command lists
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[CL 2220640 by Gil Gribb in Main branch]
2014-07-16 09:49:21 -04:00
Gil Gribb
fe1b255d99
UE4 - defer deletes of RHI resources and some parallel prototyping
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[CL 2218215 by Gil Gribb in Main branch]
2014-07-15 07:34:34 -04:00
Gil Gribb
1d50eae0de
UE4 - rework RHI user-facing APIs to be safer and incorporate the desired sematics
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[CL 2119499 by Gil Gribb in Main branch]
2014-06-27 11:07:13 -04:00
Matt Kuhlenschmidt
c3157d9f7f
Fix linker errors attempting to use FMaterialShader outside of the renderer module
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#codereview brian.karis
[CL 2118570 by Matt Kuhlenschmidt in Main branch]
2014-06-26 17:11:58 -04:00
Brian Karis
1621cb4347
Fix for Mac. Not sure why others compile correctly.
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[CL 2115865 by Brian Karis in Main branch]
2014-06-24 17:18:15 -04:00
Brian Karis
1eda5e2e8d
Moved FMaterialShaderto renderer public so slate can access it.
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[CL 2115613 by Brian Karis in Main branch]
2014-06-24 14:37:21 -04:00
Gil Gribb
fa7226b8fe
UE4 - merge first pass at parallel rendering to main
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[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00