Commit Graph

33 Commits

Author SHA1 Message Date
Martin Mittring
54b6cd8e74 * fixed build error
[CL 2060214 by Martin Mittring in Main branch]
2014-04-30 14:29:00 -04:00
Martin Mittring
b523c348a1 * XBoxOne: expose ESRam allocation to visualizetexture log printout and outside RHI
* XBoxOne: added RangeAllocators for ESRam (not used yet)

[CL 2060060 by Martin Mittring in Main branch]
2014-04-30 12:13:37 -04:00
Martin Mittring
70361adc08 #UE4:
* fixed VisualizeTexture to show up items when using r.SetRes
* fixed compacting of RenderTarget pool to avoid performance issue happening over time

[CL 2052571 by Martin Mittring in Main branch]
2014-04-23 19:58:00 -04:00
Graeme Thornton
c69f2e40de #ttp 304473 - UE4: RENDERING: Visualizetexture looks broken when using r.ScreenPercentage / FullscreenAndUpsample
#proj Engine
#branch UE4

#summary Fixed render target visualization when using r.screenpercentage

#change Make texture visualization code use the unscaled viewrect for its calculations
#change Give DrawRectangle function the size of the actual render target, not the scene rendertarget sizes

[CL 2047656 by Graeme Thornton in Main branch]
2014-04-23 19:08:42 -04:00
Mikolaj Sieluzycki
f9fe87c29a #ttp 331240 - CORE: Remove GIsBenchamrking, GUseFixedTimeStep from global scope
#proj core
#branch UE4
#summary Moved global variables to statics in FApp. Removed unused GUnclampedDeltaTime.
#codereview robert.manuszewski

[CL 2043034 by Mikolaj Sieluzycki in Main branch]
2014-04-23 18:12:58 -04:00
Joe Tidmarsh
c489d646df #ttp 316639 - UE4: RENDERING: DrawDenormalizedQuad should reuse static index and vertexbuffer
#summary UV offsets are now correctly calculated. This was previously blocking shadow game

[CL 2039548 by Joe Tidmarsh in Main branch]
2014-04-23 17:26:59 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00