Mike Fricker
114458bf0f
Clang warning fixes: Fixed missing 'override' specifiers
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- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Martin Mittring
9372a89316
better quality for SubsurfaceProfile, full res for the non subsurface scattering light contribution (appears sharper but can be tweaked very quickly changing the SubSurfaceColor brightness)
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[CL 2384584 by Martin Mittring in Main branch]
2014-12-10 18:28:58 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Mittring
5c1516bde7
fixed SubsurfaceSSS for splitscreen (minor extra cost even for non splitscreen but that can be optimized later)
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[CL 2338750 by Martin Mittring in Main branch]
2014-10-23 13:36:07 -04:00
Martin Mittring
4c75833788
improved SubsurfaceProfile quality (no artifacts on half res upsample, more crisp non subsurface), refactoring
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[CL 2330637 by Martin Mittring in Main branch]
2014-10-15 16:18:43 -04:00
Martin Mittring
1cbde4cefe
* optimized ScreenSpaceSubsurfaceScattering (4 pass: setup, blurX, blurY, recombine)
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* fixed reallocation of scene render targets because of Skylight, was wasting VRam
[CL 2317878 by Martin Mittring in Main branch]
2014-10-02 17:19:02 -04:00
Martin Mittring
e9b57ff57c
optimized screen space subsurface scattering with minor quality loss
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r.SSS.HalfRes allows to go back to full quality
[CL 2308966 by Martin Mittring in Main branch]
2014-09-24 18:17:05 -04:00
Martin Mittring
dc86763b68
document
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[CL 2286596 by Martin Mittring in Main branch]
2014-09-05 14:46:36 -04:00
Martin Mittring
3ff4d619d4
* added support for MaterialInstances for SubsurfaceProfile
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* added VisualizeSSS to debug ScreenSpaceSubsurfaceScattering
[CL 2267686 by Martin Mittring in Main branch]
2014-08-22 14:15:05 -04:00
Martin Mittring
b58ae4285d
* added new shading model Subsurface_Profile, can specify SubsurfaceProfile asset on the material, create it in content browser
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no backscattering yet, might replace Preintegrated and Subsurface shading models, can be optimized, postprocess pass only runs if an object on the screen is using it, uses SeparableSSS by Jorge Jimenez and Diego Gutierrez
[CL 2236313 by Martin Mittring in Main branch]
2014-07-29 17:33:28 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00