Commit Graph

9 Commits

Author SHA1 Message Date
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Nick Penwarden
cdd212afcc Ensure the postprocess material node always falls back to the default postprocess material.
With existing code if you pass a material instance with no parent in it will always default to the default surface material.

#codereview Martin.Mittring

[CL 2495685 by Nick Penwarden in Main branch]
2015-03-30 11:04:47 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Mittring
60e7aca1ea added parameters to postprocess materila tonemapper pass, more can be exposed later
vector: Engine.FilmWhitePoint
 scalar: Engine.FilmSaturation, Engine.FilmContrast

[CL 2313277 by Martin Mittring in Main branch]
2014-09-29 15:31:24 -04:00
Martin Mittring
8b656c6cc2 exposing new PostProcessMaterial location to replace the tonemapper, this is the base for upcoming postprocess changes
[CL 2311408 by Martin Mittring in Main branch]
2014-09-26 15:22:35 -04:00
Allan Bentham
f3522bee31 CIS - Mac build fix
[CL 2252969 by Allan Bentham in Main branch]
2014-08-12 09:41:32 -04:00
Allan Bentham
98da78a389 Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper.
#ttp 318670 - UE4: RENDERING: FORTNITE: Write HighResScreenshots to OpenEXR (ideally PSD as well)
#proj Engine
#branch UE4
#summary Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper.
#Add OpenEXR support (for writing) to ImageWrapper module. (enabled for windows builds only)
#Add added option to highres screenshot code to choose to output as hdr / openexr
#Add 2 new visualisation modes, scene depth world units and custom depth world units.
#add cvar 'r.BufferVisualizationDumpFramesAsHDR' to enable hdr export from console.
#change FRCPassPostProcessMaterial can specify an override output texture format if required.
#add SaveImage function to FHighResScreenshotConfig

[CL 2252882 by Allan Bentham in Main branch]
2014-08-12 08:36:24 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00