Terence Burns
0b1ee71f9d
Fix for Linux build and shadow variable FilmToe. Renamed to FilmToeS
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[CL 2529898 by Terence Burns in Main branch]
2015-04-29 05:04:33 -04:00
Brian Karis
2a6d8a5ebc
Fixed shadowed variable. Changed new tonemapper enable to cvar.
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[CL 2529169 by Brian Karis in Main branch]
2015-04-28 16:57:25 -04:00
Marc Audy
840dc90608
Add missing parameter in Serialize
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#codereview Brian.Karis
[CL 2529156 by Marc Audy in Main branch]
2015-04-28 16:50:50 -04:00
Brian Karis
a113290255
New tone mapper. ACES support. Color grading. White balance. Baked into 32x32x32 LUT.
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[CL 2528951 by Brian Karis in Main branch]
2015-04-28 15:27:19 -04:00
Martin Mittring
af48c28076
fixed pause of MotionBlur for camera motion
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[CL 2527480 by Martin Mittring in Main branch]
2015-04-27 17:12:21 -04:00
Martin Mittring
4d20764bac
fixed pause motionblur of static meshes (per object motionblur)
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[CL 2527253 by Martin Mittring in Main branch]
2015-04-27 14:32:32 -04:00
Martin Mittring
779e941537
fixed skeletal mesh motion blur with multithreaded rendering (r.RHICmdBypass=0), fixed potential issues
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fixed UE-2465 ShooterGame: Bots shimmer when game is paused
[CL 2525030 by Martin Mittring in Main branch]
2015-04-24 17:43:35 -04:00
Martin Mittring
397de4ebf2
display BoneBuffers in VisualizeMotionBlur
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[CL 2523448 by Martin Mittring in Main branch]
2015-04-23 17:35:40 -04:00
Martin Mittring
02f760f8f0
cleanup
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[CL 2523438 by Martin Mittring in Main branch]
2015-04-23 17:34:26 -04:00
Marcus Wassmer
0ba5c5f2e1
Merge Morpheus 120hz and reprojection support.
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Also fixes for NGS2A3D
[CL 2521711 by Marcus Wassmer in Main branch]
2015-04-22 16:41:54 -04:00
Martin Mittring
157fa26e88
added debug code to track down velocity rendeirng issues
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[CL 2519574 by Martin Mittring in Main branch]
2015-04-21 13:44:06 -04:00
Martin Mittring
1ac0e8f781
removed unused parameters hiding d3ddebug errors, fixed d3ddebug errors
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[CL 2518451 by Martin Mittring in Main branch]
2015-04-20 18:18:08 -04:00
PjotrSvetachov
a97cfbcb0d
PR #912 : Off axis matrix temporal aa fix (Contributed by PjotrSvetachov)
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[CL 2518139 by Brian Karis in Main branch]
2015-04-20 15:50:25 -04:00
Martin Mittring
16780e444f
minor optimization
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[CL 2515992 by Martin Mittring in Main branch]
2015-04-17 11:38:03 -04:00
Martin Mittring
a9af524d98
removed GRenderingRealtimeClock.GetGamePaused(), added FSceneViewFamily.bWorldIsPaused to support multiple worlds and for cleaner code
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[CL 2514923 by Martin Mittring in Main branch]
2015-04-16 16:29:54 -04:00
Rolando Caloca
27d7a0e070
UE4 - Fix ES3.1 emulation shader issues
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#codereview Allan.Bentham
[CL 2514517 by Rolando Caloca in Main branch]
2015-04-16 13:02:21 -04:00
Allan Bentham
40997e31dd
Fix crash when 'r.MotionBlurNew' is active and FeatureLevel < ERHIFeatureLevel::SM5
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[CL 2511574 by Allan Bentham in Main branch]
2015-04-14 09:03:46 -04:00
Marc Audy
ec8f2d020c
Fix shadow variables
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[CL 2508395 by Marc Audy in Main branch]
2015-04-10 11:23:49 -04:00
Michael Trepka
0817771532
Changed vertex declaration for FRCPassPostProcessBokehDOF to empty
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[CL 2508248 by Michael Trepka in Main branch]
2015-04-10 08:47:09 -04:00
Marcus Wassmer
511b53fcec
CIS fix.
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[CL 2506003 by Marcus Wassmer in Main branch]
2015-04-08 17:58:20 -04:00
Marcus Wassmer
a0682fd4e2
Support for new Morpheus HMD Server. Morpheus PC preview now works. TargetSettings must set Demo mode to 'Demo'.
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Modifies postprocessing pipeline so that distortion is done on buffers scaled by ScreenPercentage. Scaling up ScreenPercentage will now have a bigger effect on aliasing in the HMD.
Modifies headtracking to be driven by VBLank events rather than the render thread. Reduces tracking loss.
#codereview Nick.Whiting,JJ.Hoesing
[CL 2505935 by Marcus Wassmer in Main branch]
2015-04-08 17:24:01 -04:00
Martin Mittring
a576df51f9
now SetRenderTarget requires to specify what DepthAndStencil access you want to do e.g. FExclusiveDepthStencil::DepthRead_StencilWrite
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options: Nop / Read / Write
added ensure() and check() to find bad usage patterns
this fixes DBuffer decal rendering, allows optimizations in the RHI (near hardware APIs like DX12 or consoles)
[CL 2505694 by Martin Mittring in Main branch]
2015-04-08 15:33:28 -04:00
Marcus Wassmer
59f7299ccf
Fix screenpercentage on Morpheus
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#codereview Lee.Clark,JJ.Hoesing
[CL 2500368 by Marcus Wassmer in Main branch]
2015-04-02 16:54:49 -04:00
Rolando Caloca
ce168f2846
UE4 - Renamed depth compare enums, changed some checks to static_asserts
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[CL 2498658 by Rolando Caloca in Main branch]
2015-04-01 10:53:07 -04:00
Mike Fricker
114458bf0f
Clang warning fixes: Fixed missing 'override' specifiers
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- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00