Gil Gribb
e631ac5ea3
UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
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[CL 2524405 by Gil Gribb in Main branch]
2015-04-24 11:20:23 -04:00
Dan Oconnor
06806b2237
PR #946 : Fixing PVS-Studio warning (Contributed by PaulEremeeff)
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https://github.com/EpicGames/UnrealEngine/pull/946
I have gone through these changes and verified that whatever behavior change they cause could only be an improvement (generally they just prevent possible access to nullptrs, but there are also some style corrections). A separate changelist is being prepared that includes changes that could unintentionally caues behavior change for the worse.
[CL 2486801 by Dan Oconnor in Main branch]
2015-03-20 17:18:31 -04:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Gil Gribb
89ad70df9d
Merging development branch (CL 2365488) to //depot/UE4/... Engine only, mostly hierarchical foliage
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[CL 2376199 by Gil Gribb in Main branch]
2014-12-04 12:41:25 -05:00
Rolando Caloca
d8a576970e
UE4 - Remove Color parameter on draw events (DEC_*)
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[CL 2334566 by Rolando Caloca in Main branch]
2014-10-20 10:43:43 -04:00
Gil Gribb
598cbb659c
UE4 - allow draw events to work in parallel rendering, some flush tweaks
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[CL 2293700 by Gil Gribb in Main branch]
2014-09-11 09:38:38 -04:00
Nick Penwarden
decb55cdd6
Add PolicyContext to avoid global variables during shadow rendering
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[CL 2277869 by Nick Penwarden in Main branch]
2014-08-29 13:40:49 -04:00
Mikolaj Sieluzycki
cfaf45ac58
Header cleanup: Engine module, public headers.
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[CL 2265766 by Mikolaj Sieluzycki in Main branch]
2014-08-21 06:03:00 -04:00
Gil Gribb
b96cc70799
UE4 - more rhi command list work, adding Draw*UP and fixing bugs
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[CL 2124420 by Gil Gribb in Main branch]
2014-07-02 09:23:11 -04:00
Gil Gribb
1d50eae0de
UE4 - rework RHI user-facing APIs to be safer and incorporate the desired sematics
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[CL 2119499 by Gil Gribb in Main branch]
2014-06-27 11:07:13 -04:00
Gil Gribb
bc7c8cbca8
UE4 - more work preparing for parallel rendering. Merged the cmd list into the post process context, among other things.
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[CL 2103040 by Gil Gribb in Main branch]
2014-06-12 07:13:34 -04:00
Gil Gribb
3de6028e86
UE4: Rearrange RHICmdList toward non-null cmd lists and the final "look"
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[CL 2100216 by Gil Gribb in Main branch]
2014-06-10 07:29:49 -04:00
Gil Gribb
fa7226b8fe
UE4 - merge first pass at parallel rendering to main
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[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00
Brian Karis
906cc77c70
Fixed wireframe material rendering shadows
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[CL 2043444 by Brian Karis in Main branch]
2014-04-23 18:19:12 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00