Daniel Lamb
92fcbdbf52
Forced patch pak files to be mounted on top of original pak files (first to be read in the queue).
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This will need to be changed when the manifests for installed pak files are implemented.
[CL 2520310 by Daniel Lamb in Main branch]
2015-04-21 19:12:44 -04:00
Peter Knepley
e84aac9158
Merging 2496325
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//depot/UE4-UT/...
to //depot/UE4/...
[CL 2496332 by Peter Knepley in Main branch]
2015-03-30 18:06:50 -04:00
Dmitry Rekman
7a367ae37f
Make OpenRead() aware about intended sharing mode of the file.
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- Currently essential on Windows only; other platforms may make use of this when managing file handles.
#codereview Eric.Newman, Robert.Manuszewski, Josh.Adams, Michael.Trepka, Chris.Babcock, Marcus.Wassmer, Peter.Sauerbrei
[CL 2480709 by Dmitry Rekman in Main branch]
2015-03-16 17:14:06 -04:00
Saul Abreu
79a26091bf
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
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#codereview Steve.Robb, Robert.Manuszewski
[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
bruce nesbit
0ffd9d1906
Another revision to IPlatformPak::FFileIterator constructor. (Fixed initialisation of DirectoryIt)
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#codereview Marc.Audy
[CL 2466177 by bruce nesbit in Main branch]
2015-03-02 07:41:50 -05:00
bruce nesbit
b6575f9e5f
Fixed default directory iterator assignment in FFileIterator.
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#codereview Marc.Audy
[CL 2465809 by bruce nesbit in Main branch]
2015-03-01 15:29:44 -05:00
Marc Audy
a4915b9214
Don't crash if the pak file has no files in it.
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[CL 2456407 by Marc Audy in Main branch]
2015-02-23 12:53:53 -05:00
James Moran
3deb184649
Temporary fix for failed check(TlsSlot) when using compressed pak files.
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#codereview Jaroslaw.Surowiec
[CL 2451747 by James Moran in Main branch]
2015-02-19 11:43:41 -05:00
Jaroslaw Surowiec
beef593d5a
Stats - Stats for async task running on the thread pool
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[CL 2446649 by Jaroslaw Surowiec in Main branch]
2015-02-16 03:16:32 -05:00
Peter Knepley
c1579c61ca
Merging CL 2440669, unmount pak support
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//depot/UE4-UT/...
to //depot/UE4/...
[CL 2445284 by Peter Knepley in Main branch]
2015-02-13 15:33:23 -05:00
Jaroslaw Surowiec
710c4da708
Core - Replaced FPlatformProcess::CreateSyncEvent with FPlatformProcess::GetSynchEventFromPool, CreateSyncEvent is not longer publicly available
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#codereview Robert.Manuszewski
[CL 2421974 by Jaroslaw Surowiec in Main branch]
2015-01-28 07:31:10 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
ae11a5d621
Various fixes for include patterns that rely on delayed function instantiation to compile, which prevents including them in isolation. Tidy up some other include patterns.
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[CL 2374720 by Ben Marsh in Main branch]
2014-12-03 09:26:36 -05:00
Dmitry Rekman
5c58cd81b3
Fix modular server builds.
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- The project file (passed with abs path) could be found in the pak file, but its directory could not.
- Fixed by PeterK in UT4 branch.
#codereview Robert.Manuszewski, Peter.Knepley
(Merging CL 2345332 from UT4 branch to main).
[CL 2364254 by Dmitry Rekman in Main branch]
2014-11-18 19:34:38 -05:00
Frank Fella
ec05ac91a5
AddContentDialog - A dialog and lower level infrastructure for adding additional content to an existing game. Currently there is only support for the new "feature pack" upack files.
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#codereview matt.kuhlenschmidt, nick.atamas
[CL 2353064 by Frank Fella in Main branch]
2014-11-07 09:55:57 -05:00
Robert Manuszewski
55f4bd6581
Removed [URL] GameName=Name from ini as we no longer need it for anything else than fixing the game name case (passed from command line)
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#change Removed GGameName usage from code and replaced it with FApp::*GameName API
#change Added FApp::SetGameName(), FApp::IsGameNameEmpty()
#change Added IFileManager::GetFilenameOnDisk to get the correct case of a filename on disk
#change Renamed GGameName to GInternalGameName
[CL 2328446 by Robert Manuszewski in Main branch]
2014-10-14 10:31:43 -04:00
Marc Audy
0e09f0dd31
Allow initialization of a PakFile from an existing Archive
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[CL 2315770 by Marc Audy in Main branch]
2014-10-01 08:33:39 -04:00
Marcus Wassmer
d3267165c0
Merge UE4-ShooterGame -> UE4
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#codereview john.pollard,jeff.campeau,ryan.gerleve
[CL 2289995 by Marcus Wassmer in Main branch]
2014-09-09 12:12:38 -04:00
James Moran
1244baef61
Changing FPakListEntry < operator to be FORCEINLINE
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#codereview Robert.Manuszewski
[CL 2225515 by James Moran in Main branch]
2014-07-21 09:34:32 -04:00
James Moran
162145ebd1
HTTP based chunk installer/stage downloader. Currently Disabled.
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#codereview Leigh.Swift, Robert.Manuszewski, Josh.Adams
[CL 2223607 by James Moran in Main branch]
2014-07-18 14:18:37 -04:00
James Moran
529771e2d5
Adding encryption and compression support to UnrealPak & Pak files.
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#codereview Robert.Manuszewski, Josh.Adams
[CL 2109121 by James Moran in Main branch]
2014-06-18 07:50:34 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Mikolaj Sieluzycki
7a1386bfc9
#ttp 331740 UE4: Core: Runnable thread clean-up
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#proj core
#branch UE4
#summary Remove all bAutoDeleteSelf and bAutoDeleteRunnable usage from the runnable.
#codereview Robert.Manuszewski
[CL 2070165 by Mikolaj Sieluzycki in Main branch]
2014-05-12 08:39:12 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00