Commit Graph

29 Commits

Author SHA1 Message Date
Dmitry Rekman
7a367ae37f Make OpenRead() aware about intended sharing mode of the file.
- Currently essential on Windows only; other platforms may make use of this when managing file handles.

#codereview Eric.Newman, Robert.Manuszewski, Josh.Adams, Michael.Trepka, Chris.Babcock, Marcus.Wassmer, Peter.Sauerbrei

[CL 2480709 by Dmitry Rekman in Main branch]
2015-03-16 17:14:06 -04:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Marc Audy
e5ba044eb0 Fix shadowed variables
[CL 2451810 by Marc Audy in Main branch]
2015-02-19 12:13:52 -05:00
Marcus Wassmer
0a1cc724b6 Fix cookonthefly TLS crash.
#codereview jaroslaw.surowiec

[CL 2447210 by Marcus Wassmer in Main branch]
2015-02-16 11:08:14 -05:00
Jaroslaw Surowiec
beef593d5a Stats - Stats for async task running on the thread pool
[CL 2446649 by Jaroslaw Surowiec in Main branch]
2015-02-16 03:16:32 -05:00
Marcus Wassmer
50304bc878 Implement iterative deploy for PS4
games also now sandbox their own files on /data/.
#codereview peter.sauerbrei,lee.clark

[CL 2393136 by Marcus Wassmer in Main branch]
2014-12-18 17:37:28 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
959cfa782d Add missing copyright notices to source files.
[CL 2379212 by Ben Marsh in Main branch]
2014-12-06 19:14:20 -05:00
Marcus Wassmer
f01736f196 Do PS4 Path shortening at staging time.
#codereview josh.adams,lee.clark

[CL 2365274 by Marcus Wassmer in Main branch]
2014-11-19 14:20:49 -05:00
Jeff Campeau
feff8b9f42 Add option for platform to specify local paths to skip caching.
Fix CreateDirectory to support multiple drive letters on Xbox One.
Fix some full path stomping on Xbox One.
Log to developer scratch partition by default on Xbox One.

[CL 2352498 by Jeff Campeau in Main branch]
2014-11-07 09:47:25 -05:00
Ankit Khare
d40dcb3005 #HTML5 #UE4 Fix up cook on the fly to use the async Transport APIs.
- Use a temporary buffer to collect all the unsolicited files and then pass them on as and when requested for single threaded HTML5.

#daniel.lamb

[CL 2261419 by Ankit Khare in Main branch]
2014-08-18 16:55:29 -04:00
Daniel Lamb
c4e09e7650 Fix for slow cook on the fly issue.
Reverted a bunch unsolicited file handling code back to the way it used to be.

[CL 2249125 by Daniel Lamb in Main branch]
2014-08-08 19:46:54 -04:00
Ankit Khare
b98de3ee40 #UE4 #HTML5
#TTP 338960 CRITICAL: UFE: CRASH: Quick Launching project for HTML5

      - Fixup some logic change which went in a recent refactor for nfs.
      - Correctly launch firefox with the right http protocol url instead of file:// when cook on the fly is set.
      - Re- enable http nfs for win64.

#codereview peter.sauerbrei

[CL 2230905 by Ankit Khare in Main branch]
2014-07-24 19:26:40 -04:00
Daniel Lamb
fb24e44128 Made cook on the fly terminate connection earlier if unsupported platform connects.
#codereview Marcus.Wassmer

[CL 2228903 by Daniel Lamb in Main branch]
2014-07-23 15:31:40 -04:00
Daniel Lamb
7184ecc682 Seperated the support for tcp and http transports when using file serving so that they can be used at the same time.
#codereview Peter.Sauerbrei
#codereview Ankit.Khare

[CL 2170710 by Daniel Lamb in Main branch]
2014-07-07 15:39:19 -04:00
Ankit Khare
ba01b4d00a #UE4 #HTML5
HTML5 browser build fixes for NFS over http.
Todo: Correctly generate html5 file when serving via NFS.
howto:
- flip relevant bools in UEBuildHTML5.cs
- build html5/cooker.
- run cook on the fly server via UFE.
- Remove .data/.data.js references from .html ( see todo)
- point browser at http://cookserver:DEFAULT_FILE_SERVING_PORT/gamename.html

#codereview peter.sauerbrei

[CL 2109950 by Ankit Khare in Main branch]
2014-06-18 19:38:50 -04:00
Ankit Khare
2366063f3d #UE4
Remove async read/write path for now -  the server never supported really supported full duplex so the extra complexity is probably not worth it. Need to rethink how async path should work.

[CL 2109385 by Ankit Khare in Main branch]
2014-06-18 11:56:32 -04:00
Ankit Khare
aded45885c #UE4
Temporary fix async read/write thread hang for NFS caching.

[CL 2109285 by Ankit Khare in Main branch]
2014-06-18 10:46:19 -04:00
Peter Sauerbrei
a860ebd9fd fix for crash when running a non-streaming cook on the fly server
#ue4

[CL 2108313 by Peter Sauerbrei in Main branch]
2014-06-17 13:56:05 -04:00
Ankit Khare
3a59dafefa #UE4 #HTML5 TTP: 318779 HTML5: Network File System.
Build Improvements, HTML5Win32 Build fix. Re-fix how HTTP headers were being sent on the wire.
             WIP:  TCP/HTTP Toggle is in flux and may get changed again depending on feedback, currently its driven from HTML5 Build Files.

#codereview peter.sauerbrei

[CL 2104759 by Ankit Khare in Main branch]
2014-06-13 13:25:24 -04:00
Terence Burns
c473d275aa Another fix for CL# 2103382. This one is for logging.
[CL 2104470 by Terence Burns in Main branch]
2014-06-13 08:34:06 -04:00
Mark Satterthwaite
4b582ec2e5 Build fix. Header include order is important and must not redeclare log categories.
#codereview michael.trepka, terence.burns

[CL 2104431 by Mark Satterthwaite in Main branch]
2014-06-13 07:03:46 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Terence Burns
4505985869 Fix for Non-unity build, missing include from CL# 2103382
#codereview Ankit.Khare

[CL 2104362 by Terence Burns in Main branch]
2014-06-13 05:43:30 -04:00
Ankit Khare
cefeb85ea9 - Build fix for Mac
[CL 2103459 by Ankit Khare in Main branch]
2014-06-12 17:03:38 -04:00