- Added ability to key into UMG animations via the details panel
- Fixed some undo/redo issues in sequencer related to autokey
- Fixed auto-key causing property migration
[CL 2231142 by Matt Kuhlenschmidt in Main branch]
- Refactored sequencer to take in an object binding manager to manage the handles to objects that are being used at runtime.
- Wrote binding manager for UMG
- Added basic UFunction calling instead of setting properties directly
[CL 2107387 by Matt Kuhlenschmidt in Main branch]
- Broke out the asset editor portion of ISequencer into another class as it doesnt make sense to use an asset editor for an embedded sequencer
- Some minor cleanup to make sequencer work outside of the level editor (more work to do)
[CL 2096271 by Matt Kuhlenschmidt in Main branch]