Commit Graph

5 Commits

Author SHA1 Message Date
James Moran
f1320865f9 Many improvements to HTML5.
- Fixes to the Mac HTML5 Device selection. .app files now work correctly.
- Re-enabled HTML5 in Mac Editor.
- Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5.
- Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use.
- Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression.
- Added Server Port option for HTML5 deploy to stop clashes on port 8000
- Adding more logging for use during debugging & tracing.
- Added an option to turn on HTML5 tracing api and added calls to the api.
- Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5.

#codereview Ankit.Khare

[CL 2452979 by James Moran in Main branch]
2015-02-20 04:41:01 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ankit Khare
f0430510cd SDL2 upgrade from the SDK provided SDL1.3 for HTML5 Platform.
[CL 2365228 by Ankit Khare in Main branch]
2014-11-19 13:56:35 -05:00
Ankit Khare
19a878bd81 #UE4 Platforms
#HTML5

   Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox.

   - resizable HTML5 canvas.
   - fix mouse coordinates for html5
   - depth fade using alpha ( @todo - use real webgl depth  textures )
   - fix landscape rendering. ( bgra is not supported on webgl )
   - expose a console command handler to javascript.  ( used while reszing )
   - update html5 .html5 game template.

#codereview peter.sauerbrei

[CL 2039842 by Ankit Khare in Main branch]
2014-04-23 17:30:27 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00