Chris Babcock
cb19fa4483
UEPLAT-593 implement lifetime event callbacks as game thread tasks (Android)
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#ue4
#android
#codereview Peter.Sauerbrei
[CL 2509144 by Chris Babcock in Main branch]
2015-04-10 18:20:14 -04:00
Chris Babcock
568d2fcea4
Fix up some depreciated calls for Android
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#ue4
#android
#codereview Peter.Sauerbrei
[CL 2489926 by Chris Babcock in Main branch]
2015-03-24 17:06:02 -04:00
Chris Babcock
eb605a14ab
Add GooglePlay login timeout and pass on onActivityResult to GPG with delegate
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#ue4
#android
#codereview Ryan.Gerleve,Bart.Bressler
[CL 2421296 by Chris Babcock in Main branch]
2015-01-27 18:30:20 -05:00
Chris Babcock
85709cb752
Fix for UE-7324 freeze with GooglePlay: Added wait for GooglePlay to steal focus after initialization, corrected an issue with return code for early touch events, and removed screen wakeup (caused Samsung freezes).
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#android
#ue4
#codereview Rene.Rivera,Ryan.Gerleve
[CL 2411570 by Chris Babcock in Main branch]
2015-01-19 18:26:22 -05:00
JJ Hoesing
12be4abbf8
- delay android window destruction until after the renderer teardown, only on GearVR
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[CL 2402542 by JJ Hoesing in Main branch]
2015-01-09 19:49:36 -05:00
JJ Hoesing
dc6ffcf33f
Moved Android lifetime event delegates to fire off suspend before the rendering thread shuts down, and resume after the rendering thread starts up again.
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#codereview chris.babcock, josh.adams
[CL 2390648 by JJ Hoesing in Main branch]
2014-12-16 20:04:46 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Rene Rivera
1334b791d8
[UE-4242] Implement app lifecycle delegates on Android. The delegates will fire on these events: onResume() fires ApplicationHasEnteredForeground and ApplicationHasReactivated, onPause() fires ApplicationWillDeactivate and ApplicationWillEnterBackground, and onDestroy() fires ApplicationWillTerminate.
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#codereview josh.adams, chris.babcock
[CL 2377945 by Rene Rivera in Main branch]
2014-12-05 14:08:07 -05:00
Max Preussner
121fccd2ab
Code and documentation cleanup pass
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- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr
[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00
Daniel Lamb
01856904af
Fix for android using power in the background.
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[CL 2119854 by Daniel Lamb in Main branch]
2014-06-27 15:48:23 -04:00
Peter Sauerbrei
5337fce47a
fix for black screen on Razr
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#ue4
#android
[CL 2081902 by Peter Sauerbrei in Main branch]
2014-05-22 09:08:32 -04:00
Bob Tellez
96c40b8974
Merging UE4-Fortnite -> Main using CL#2047477
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[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00
JJ Hoesing
0052d89cda
- Fix for TTP:325321 where music doesn't pause on app sleep on Android
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- This fix is a bit sensitive to order of operations, but works for the Android suspend/resume process.
[CL 2040290 by JJ Hoesing in Main branch]
2014-04-23 17:38:52 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00