Commit Graph

18 Commits

Author SHA1 Message Date
Gareth Martin
0c447d324c Fix crash with landscape spline editor
[CL 2510312 by Gareth Martin in Main branch]
2015-04-13 10:10:38 -04:00
Marc Audy
4562acb429 Fix shadow variables
[CL 2507160 by Marc Audy in Main branch]
2015-04-09 15:23:52 -04:00
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Gareth Martin
3464c297bb New feature: Landscape splines can store their meshes in landscape streaming levels
[CL 2489554 by Gareth Martin in Main branch]
2015-03-24 13:53:46 -04:00
Gareth Martin
3bb13777be Expose TranslucencySortPriority for landscape spline meshes
[CL 2483043 by Gareth Martin in Main branch]
2015-03-18 10:30:26 -04:00
Mikolaj Sieluzycki
fa01cacb6c Trim down the amount of UObject constructors.
#codereview Robert.Manuszewski

[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
Gareth Martin
f052a188a1 Fix non-unity build
[CL 2428016 by Gareth Martin in Main branch]
2015-02-02 07:50:07 -05:00
Gareth Martin
47493bedf7 Add ability to deform a landscape using a given spline from blueprint
[CL 2427909 by Gareth Martin in Main branch]
2015-02-02 04:36:43 -05:00
Gareth Martin
4ba7663d2c Hid Landscape Spline sprites when not in landscape spline edit mode
[CL 2400799 by Gareth Martin in Main branch]
2015-01-08 06:56:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Lina Halper
d4f5004a59 - Rename OverrideMaterials from Materials since that is overriden materials.
- Added GetNumOverrideMaterials to return overriden materials.

- Reverted GetNumMaterials to previous behavior - they return Mesh->Materials count since it can't have more than that but only if Mesh is available.

#code review: Geremy.Mustard, Nick.Penwarden

[CL 2371090 by Lina Halper in Main branch]
2014-11-26 15:31:30 -05:00
Matthew Griffin
f1c4513760 Renaming FVector ClampSize and SafeNormal functions for clarity
Used DEPRECATED Macro to keep old names around in case I've missed anything

[CL 2370785 by Matthew Griffin in Main branch]
2014-11-26 10:01:12 -05:00
Daniel Wright
b4c700abeb Removed DrawDynamicElements, PreRenderView and dependencies. These have been disabled since 11/04, and the GetDynamicMeshElements path is now the only path for dynamic mesh rendering.
[CL 2370254 by Daniel Wright in Main branch]
2014-11-25 17:56:43 -05:00
Dmitry Rekman
a9584f2e61 Fixing || and && being in the same scope.
Not changing the existing behavior, although unsure whether it matches the intent in some cases.
Rule of thumb: when || and && are in the same scope, they are evaluated as if && was in parentheses
   E.g.
      Pointer && Pointer->Foo() || Pointer->Bar()
    is evaluated as
     (Pointer && Pointer->Foo()) || Pointer->Bar()

(I fixed such cases in changelists before this one as they were certainly unsafe).

#codereview Nicholas.Davies, Matt.Kuhlenschmidt, Gareth.Martin, Daniel.Wright, Mike.Beach, Maciej.Mroz, Simon.Tovey, Michael.Schoell

[CL 2362986 by Dmitry Rekman in Main branch]
2014-11-17 23:35:09 -05:00
Gareth Martin
73215633dc Fix spline component bounds for the case of having no splines (was *world* 0,0,0 before)
[CL 2340933 by Gareth Martin in Main branch]
2014-10-27 07:55:56 -04:00
Jaroslaw Palczynski
9927c72622 Missing headers NonUnityTestCompile_OnMac build fix.
[CL 2339852 by Jaroslaw Palczynski in Main branch]
2014-10-24 10:40:35 -04:00
Jaroslaw Palczynski
c6377d4ed1 Main branch stability fix.
#lockdown Andy.Bayle

[CL 2338453 by Jaroslaw Palczynski in Main branch]
2014-10-23 11:49:04 -04:00
Jaroslaw Palczynski
1b50963ccd Landscape module from Engine split out.
[CL 2331341 by Jaroslaw Palczynski in Main branch]
2014-10-16 05:16:44 -04:00