Commit Graph

22 Commits

Author SHA1 Message Date
James Golding
87a8bc0ab1 UE-8738 Use full words for keys that are hard to read in UI
#codereview marc.audy

[CL 2518963 by James Golding in Main branch]
2015-04-21 05:44:29 -04:00
Chris Babcock
2e3ef723cd PR #967: Added support for Android menu and volume keys (Contributed by gatools)
#ue4
#android
#codereview Robert.Jones

[CL 2493857 by Chris Babcock in Main branch]
2015-03-27 11:06:40 -04:00
Richard Hinckley
dddc3b0127 [MERGE] Fixing GUBP documentation warnings.
[CL 2471426 by Richard Hinckley in Main branch]
2015-03-06 13:53:53 -05:00
Ben Marsh
d05a383d46 Fixes for Doxygen warnings.
[CL 2415280 by Ben Marsh in Main branch]
2015-01-22 09:24:44 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Marc Audy
3028589a49 Tweak the display names of the gamepad key mappings
[CL 2356342 by Marc Audy in Main branch]
2014-11-11 16:28:44 -05:00
Marc Audy
8997ffab51 Fix CIS issues by having extended characters directly in string
Don't use LOCTEXT for key names that are static across languages

[CL 2340006 by Marc Audy in Main branch]
2014-10-24 12:56:09 -04:00
Marc Audy
6a0ee813d1 Support AZERTY keys in FKey system
NOTE: Existing bindings to EKeys::Underscore and EKeys::Quote will no longer work and need to be switched to Hyphen and Apostrophe respectively.  Underscore and Quote now map to the actual keys in their name for binding on AZERTY (and any other keys where they are the unshifted value).

[CL 2339913 by Marc Audy in Main branch]
2014-10-24 11:30:45 -04:00
Marc Audy
4a00c581ab Make FKeyDetails DisplayName an Attribute
[CL 2334741 by Marc Audy in Main branch]
2014-10-20 14:39:20 -04:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
66b56f0dfd Making it so the blueprint favoriting system works with the new menu system.
[CL 2301204 by Mike Beach in Main branch]
2014-09-17 13:01:38 -04:00
Robert Jones
229955303b #ttp 338022 TappyChicken: Android: Add back button
Added 'Android Back' for specific back button support in Android.
Tested via adding a temp node to Tappy Chicken to make sure it works as expected; which it does.

[CL 2191729 by Robert Jones in Main branch]
2014-07-11 10:29:51 -04:00
Marc Audy
8d931d1bb7 Allow OEM keys to be used as FKey
[CL 2096125 by Marc Audy in Main branch]
2014-06-05 16:42:03 -04:00
Marc Audy
709a7e8753 Fixed formatting for label
[CL 2072991 by Marc Audy in Main branch]
2014-05-14 14:50:09 -04:00
Marc Audy
f7f8eb650b Make PS4 labels correct for shoulder and trigger buttons when using experimental gamepad labelling.
[CL 2070619 by Marc Audy in Main branch]
2014-05-12 14:45:14 -04:00
Marc Audy
a6a83bfa46 Remove misleading MouseWheelSpin Input mapping
[CL 2058709 by Marc Audy in Main branch]
2014-04-29 10:16:00 -04:00
Marc Audy
2b3ba81a92 Remove unimplemented GetKeyCodeFromKey
Add GetCodesFromKey function that mirrors GetKeyFromCodes

[CL 2058648 by Marc Audy in Main branch]
2014-04-29 09:05:40 -04:00
Marc Audy
5941fea09b Make motion axes bindable
Begin generalization of some of the input binding common components to reduce duplicated code

[CL 2057796 by Marc Audy in Main branch]
2014-04-28 11:24:25 -04:00
Max Preussner
136770810c fixed misspelled input key type
[CL 2056373 by Max Preussner in Main branch]
2014-04-25 09:14:21 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
Brian Anderle
bddda2d29a #codereview jeff.campeau
Kinect system commands

[CL 2040312 by Brian Anderle in Main branch]
2014-04-23 17:39:02 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00