Commit Graph

4 Commits

Author SHA1 Message Date
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Fricker
034690e8ec Web camera mirroring support for Twitch
- If your web camera requires vertical mirroring, we'll do that automatically now
- For editor streaming, you can now customize horizontal mirroring in the Live Streaming preferences
- For game streaming, you can select whether to mirror horizontally using the new pin on the "Start Broadcasting Game" node

Slate
- Slate brushes now support mirroring (none, horizontal, vertical, or both)

TTP 340769
#codereview matt.kuhlenschmidt

[CL 2220564 by Mike Fricker in Main branch]
2014-07-16 07:43:42 -04:00
Mike Fricker
387280333f Work in progress: Live streaming support for editor and games
This commit adds the framework APIs, editor and rendering features needed to support live streaming.  Along with this, we're working on a new plugin that adds Twitch.tv support (waiting for legal approval to commit.)

- Game live streaming
       - Allows general support for live internet streaming of game video and audio
       - Web cam video feed can be overlaid onto game viewports automatically
       - New 'Broadcast' Blueprint function library allows you to easily start broadcasting from your game
       - New IGameLiveStreaming API that allows you to start broadcasting through C++

- Editor live streaming
       - The editor UI now displays a "broadcast" button automatically when a live streaming service is available
       - Broadcasting of all desktop editor windows is supported (configured in preferences)
       - If you have a web cam, video will be displayed automatically while broadcasting in a new editor window
       - New "Live Streaming" editor preference tab with many new settings for configuring broadcasting
       - New IEditorLiveStreaming API that lets you control editor broadcasting directly, if needed

- Added new 'Broadcast.Start' and 'Broadcast.Stop' console commands
       - These allow you to easily test live streaming in games without writing UI code
       - Built-in help is available for these new commands

- To implement a live streaming plugin:
       - Inherit from the new ILiveStreamingService interface
       - Register your "LiveStreaming" feature with the IModularFeatures system

- Other changes:
      - Eliminated broken screen quad drawing functions; replaced with publicly-exposed DrawRectangle()
      - Slate: Eliminated legacy code for 'marking windows as drawn' (not used anymore)
      - Slate: Added Slate rendering callback to find out when a frame buffer is ready to be presented

[CL 2115377 by Mike Fricker in Main branch]
2014-06-24 12:11:51 -04:00