Chris Babcock
b89194ada7
Allow volume buttons to be handled by game or system on Android
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Adds 2 BP nodes (SetVolumeButtonsHandledBySystem and GetVolumeButtonsHandledBySystem)
#ue4
#android
#codereview Josh.Adams,Marc.Audy
[CL 2521773 by Chris Babcock in Main branch]
2015-04-22 17:01:01 -04:00
Chris Babcock
4901707ea6
UE-9698 - Adding file log flushing on crash (Android and iOS)
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#ue4
#android
#ios
#codereview Kwangsub.Shin,Peter.Sauerbre
[CL 2516545 by Chris Babcock in Main branch]
2015-04-17 17:53:57 -04:00
Chris Babcock
3318803915
Set AssetPath for local files to fix issue with Get/SetTimeStamp on Android
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#ue4
#android
#codereview kwangsub.shin
[CL 2505542 by Chris Babcock in Main branch]
2015-04-08 14:46:22 -04:00
Chris Babcock
57777fc005
Allow access to parts of the local path to GExternalFilePath
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#ue4
#android
#codereview Kwangsub.Shin
[CL 2497344 by Chris Babcock in Main branch]
2015-03-31 12:16:49 -04:00
Chris Babcock
2e3ef723cd
PR #967 : Added support for Android menu and volume keys (Contributed by gatools)
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#ue4
#android
#codereview Robert.Jones
[CL 2493857 by Chris Babcock in Main branch]
2015-03-27 11:06:40 -04:00
Jaroslaw Surowiec
9aee7dc31d
Core - Runnable improvements
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#codereview Robert.Manuszewski
[CL 2489120 by Jaroslaw Surowiec in Main branch]
2015-03-24 07:29:32 -04:00
Chris Babcock
0cf3696513
Fix issue with failing to open local obb file for read
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#ue4
#android
#codereview Robert.Jones
[CL 2483776 by Chris Babcock in Main branch]
2015-03-18 19:36:10 -04:00
Dmitry Rekman
7a367ae37f
Make OpenRead() aware about intended sharing mode of the file.
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- Currently essential on Windows only; other platforms may make use of this when managing file handles.
#codereview Eric.Newman, Robert.Manuszewski, Josh.Adams, Michael.Trepka, Chris.Babcock, Marcus.Wassmer, Peter.Sauerbrei
[CL 2480709 by Dmitry Rekman in Main branch]
2015-03-16 17:14:06 -04:00
Chris Babcock
457e362ae6
Fixed Android COTF crash due to file timestamp issue with manifest file (failed to create if opening for write and missing)
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#ue4
#android
#codereview Daniel.Lamb
[CL 2477795 by Chris Babcock in Main branch]
2015-03-12 19:11:22 -04:00
Chris Babcock
ad58248b20
Allow rendering thread on Tegra devices with ES 3.x support
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#ue4
#android
#codereview Niklas.Smedberg
[CL 2475482 by Chris Babcock in Main branch]
2015-03-11 14:54:07 -04:00
Chris Babcock
f20542f76a
Allow package and project name to be different on Android and convert package name dashes to underscores
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#ue4
#android
#codereview Josh.Adams
[CL 2475427 by Chris Babcock in Main branch]
2015-03-11 14:09:11 -04:00
Saul Abreu
79a26091bf
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
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#codereview Steve.Robb, Robert.Manuszewski
[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Chris Babcock
5618cbf6c0
Allow access to local files in GExternalFilePath
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#ue4
#android
#codereview kwangsub.shin
[CL 2466648 by Chris Babcock in Main branch]
2015-03-02 14:08:59 -05:00
Chris Babcock
ead07c34d2
Added GExternalFilePath to allow access to Android getExternalFilesDir path
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#ue4
#android
#codereview kwangsub.shin
[CL 2464709 by Chris Babcock in Main branch]
2015-02-27 17:57:54 -05:00
Robert Jones
0f92dddcd6
UE-3968 - Project deployment can overwrite existing directories on device
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- all projects are now deployed to a subdirectory of UE4Game when launching
Related to OBB support changes. (Futher changes to follow)
- File name for OBB is now of format main.1.<details> rather than main.00001.<details> due to Google Play file naming requirements.
[CL 2458323 by Robert Jones in Main branch]
2015-02-24 08:51:34 -05:00
Matthew Griffin
273f85f55b
[INTEGRATE] Change 2443518 by Ben.Marsh@Ben.Marsh_Z3237 on 2015/02/12 11:07:47
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Fix Android/iOS compile errors.
[CL 2449842 by Matthew Griffin in Main branch]
2015-02-18 05:10:47 -05:00
Matthew Griffin
f798efe427
[INTEGRATE] Change 2443483 by Ben.Marsh@Ben.Marsh_Z3237 on 2015/02/12 10:46:25
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Fix for building Android/iOS monolithic builds.
[CL 2449838 by Matthew Griffin in Main branch]
2015-02-18 05:06:16 -05:00
Chris Babcock
aba8a28c51
Added workarounds for Adreno 2xx GPU on Android (adds checking of maximum varying vectors allowed)
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#android
#ue4
[CL 2441897 by Chris Babcock in Main branch]
2015-02-11 12:43:33 -05:00
Chris Babcock
8f8e3a233b
Fix for force feedback issue on Android
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#ue4
#android
[CL 2436243 by Chris Babcock in Main branch]
2015-02-06 17:57:32 -05:00
Daniel Lamb
60021e8f4f
Fixed up path in android causing launchon to fail because of missing file time stamps.
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#codereview Chris.Babcock, Peter.Sauerbrei
[CL 2417135 by Daniel Lamb in Main branch]
2015-01-23 14:49:51 -05:00
Chris Babcock
c18f898c76
Only cache Android window size if valid (greater than 8x8)
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#android
#ue4
[CL 2411388 by Chris Babcock in Main branch]
2015-01-19 16:44:31 -05:00
Daniel Lamb
71b1c29de6
Added support for android to use the nonufs manifest for file timestamps when running cook on the fly non streaming mode.
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#codereview Chris.Babcock
[CL 2407688 by Daniel Lamb in Main branch]
2015-01-15 14:48:54 -05:00
Chris Babcock
5a70492c7e
Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
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#android
#ue4
#codereview Josh.Adams
[CL 2384436 by Chris Babcock in Main branch]
2014-12-10 17:23:54 -05:00
Rene Rivera
7151751135
[UEPLAT-207] Support Message Boxes on Android.
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#codereview josh.adams, chris.babcock
[CL 2384151 by Rene Rivera in Main branch]
2014-12-10 15:28:56 -05:00
Chris Babcock
b03e11fec3
Improve Android startup load times
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#android
#ue4
#codereview Josh.Adams,Rene.Rivera
[CL 2383581 by Chris Babcock in Main branch]
2014-12-10 10:57:50 -05:00