- Fixes to the Mac HTML5 Device selection. .app files now work correctly.
- Re-enabled HTML5 in Mac Editor.
- Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5.
- Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use.
- Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression.
- Added Server Port option for HTML5 deploy to stop clashes on port 8000
- Adding more logging for use during debugging & tracing.
- Added an option to turn on HTML5 tracing api and added calls to the api.
- Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5.
#codereview Ankit.Khare
[CL 2452979 by James Moran in Main branch]
#UE4 Making paks using explicit file lists much faster. This optimization used to only apply to pak lists that used wildcards mostly.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2364509 by Bob.Tellez on 2014/11/18 22:39:37.
[CL 2364510 by Bob Tellez in Main branch]
Prevents small files crossing file system block which can incur a performance hit, this option should avoid that cost.
Changed UAT to automatically add this option to unreal pak on some platforms.
[CL 2129799 by James Moran in Main branch]