Commit Graph

24 Commits

Author SHA1 Message Date
Steve Robb
3adc5f8c15 Function with a TArray<UClass*> return value added to test, to check for bad generated code in exec function.
#codereview robert.manuszewski

[CL 2520776 by Steve Robb in Main branch]
2015-04-22 05:58:59 -04:00
Steve Robb
7147a13be2 TMap properties.
#codereview robert.manuszewski

[CL 2519223 by Steve Robb in Main branch]
2015-04-21 10:25:59 -04:00
Mikolaj Sieluzycki
9acf491f1e Add UHTGeneratedCodeVersion to UHTDebugging.manifest.
#codereview Steve.Robb

[CL 2511357 by Mikolaj Sieluzycki in Main branch]
2015-04-14 04:25:41 -04:00
Steve Robb
86b49f977d New CPF_UObjectWrapper flag to indicate that a UObjectProperty is a wrapper or a raw pointer.
UClassProperty::GetCPPType made to use the flag to generate a UClass* rather than a TSubobjectOf<UObject>.
Test code for UHT.

#codereview robert.manuszewski,marc.audy

[CL 2508644 by Steve Robb in Main branch]
2015-04-10 14:19:15 -04:00
Steve Robb
36a973206c UHT can skip inline function declarations.
#codereview robert.manuszewski

[CL 2495922 by Steve Robb in Main branch]
2015-03-30 14:13:41 -04:00
Jaroslaw Palczynski
b8c4d83b9c Enabling UHT to digest GENERATED_BODY instead of GENERATED_*_BODY.
#codereview Robert.Manuszewski

[CL 2481360 by Jaroslaw Palczynski in Main branch]
2015-03-17 06:02:26 -04:00
Jaroslaw Palczynski
f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00
Jaroslaw Palczynski
fa31560e2d Enabled UHT to digest GENERATED_BODY instead of GENERATED_UCLASS_BODY, GENERATED_USTRUCT_BODY, GENERATED_UINTERFACE_BODY or GENERATED_IINTERFACE_BODY, changed every occurence to the new syntax and fixed every warning that have fallen out of this change.
#codereview Robert.Manuszewski

[CL 2481333 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:19:11 -04:00
Steve Robb
d01ffc7226 [UECORE-65]: Generated code for deprecated class is corrupt when there's an enum at the top of the file.
Prevented a token check against the class name until parsing of the class definition has started.
Added a test case.

#codereview robert.manuszewski

[CL 2405070 by Steve Robb in Main branch]
2015-01-13 15:03:03 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
959cfa782d Add missing copyright notices to source files.
[CL 2379212 by Ben Marsh in Main branch]
2014-12-06 19:14:20 -05:00
Steve Robb
c1d423f758 Better error message regarding the use of interfaces as properties, suggesting the use of TScriptInterface instead.
#codereview robert.manuszewski

[CL 2314145 by Steve Robb in Main branch]
2014-09-30 09:10:54 -04:00
Steve Robb
53d7de0fc8 Enum class codegen fixes for UFunctions, as raised here:
https://github.com/EpicGames/UnrealEngine/pull/433

#codereview robert.manuszewski

[CL 2312741 by Steve Robb in Main branch]
2014-09-29 07:39:15 -04:00
Steve Robb
82fcd06c42 enum class support for UENUMs. Currently only supports enum classes of underlying type uint8, because the property system needs to be updated to handle more than that.
EPropertyReferenceFlags removed too, because it is unused.

#ttp 329394: UHT: Support the C++ "enum class" syntax for UENUMs

#codereview robert.manuszewski

[CL 2252907 by Steve Robb in Main branch]
2014-08-12 08:51:25 -04:00
Steve Robb
3757db36a5 [GitHub] 341 : Enabled class member initializer-awareness to UnrealHeaderTool
Integrated changes, added a test.

#codereview robert.manuszewski

[CL 2248431 by Steve Robb in Main branch]
2014-08-08 09:42:56 -04:00
Steve Robb
472dd00708 Updated UHTDebugging.manifest to new format.
#codereview robert.manuszewski

[CL 2106854 by Steve Robb in Main branch]
2014-06-16 07:34:42 -04:00
Steve Robb
d3d90eafb4 #ttp 333737: UHT should not output anything differently for Rocket - resubmitted after CL# 2068336 was backed out due to UAT rebuild problems.
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#change Android response files now use relative include paths to prevent overly-large response files.
#remove Rocket-specific UHT execution removed.
#remove iOS header hack removed.

#codereview robert.manuszewski,ben.marsh

[CL 2077472 by Steve Robb in Main branch]
2014-05-19 06:57:00 -04:00
Steve Robb
ddad01ad2f Back out changelist 2073005
[CL 2073795 by Steve Robb in Main branch]
2014-05-14 23:07:26 -04:00
Steve Robb
cd8b6a99d2 #ttp 333737: UHT should not output anything differently for Rocket - resubmitted after CL# 2068336 was backed out due to UAT rebuild problems.
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#remove Rocket-specific UHT execution removed.
#remove Some bHackHeaderGenerator usage removed.
#remove iOS header hack removed.

#codereview robert.manuszewski,ben.marsh

[CL 2073005 by Steve Robb in Main branch]
2014-05-14 14:50:21 -04:00
Steve Robb
2a0aca7a62 Back out changelist 2068336
[CL 2068514 by Steve Robb in Main branch]
2014-05-09 15:12:56 -04:00
Steve Robb
1478c2cdc7 #ttp 333737: UHT should not output anything differently for Rocket
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#remove Rocket-specific UHT execution removed.
#remove Some bHackHeaderGenerator usage removed.
#remove iOS header hack removed.

#codereview robert.manuszewski,ben.marsh

[CL 2068336 by Steve Robb in Main branch]
2014-05-09 13:02:49 -04:00
Steve Robb
41834919f6 #ttp 333303: [GitHub] 67 : Fix UnrealHeaderTool to properly support #ifdef and #ifndef precompiler directives
#fix Integrated code.
#fix Added other code to SimplifiedClassParse to make #elif etc. work in the middle of #ifdef/#ifndef.
#fix Added missing UHTDebugging.manifest fields.
#change Added some test preprocessor directives to TestObject.h.
#change Fixed some alignment.

#codereview robert.manuszewski

[CL 2061388 by Steve Robb in Main branch]
2014-05-01 15:24:39 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00