Commit Graph

6 Commits

Author SHA1 Message Date
Michael Noland
6a3d8e112e UnrealHeaderTool: Added limited support for parsing character literals to avoid incorrectly erroring on things like '\"'
[CL 2509338 by Michael Noland in Main branch]
2015-04-10 20:25:40 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Nick Whiting
6831a712a7 #ue4 Fix for NotBlueprintType specifier not removing BlueprintType specifier, causing conflicting metadata
[CL 2317887 by Nick Whiting in Main branch]
2014-10-02 17:29:05 -04:00
Michael Noland
db2f805416 Editor: Now with more dragons!
- Added new class metadata Experimental and EarlyAccessPreview, which will trigger a warning section in the actor details panel

Experimental:
- Here be dragons!  It's a totally unsupported and undocumented prototype

Early Access Preview:
- While not considered production-ready, it's a step beyond 'experimental' and is being provided as a preview of things to come

[CL 2117581 by Michael Noland in Main branch]
2014-06-26 01:14:00 -04:00
Mikolaj Sieluzycki
90c50e0b3b Fix UHT parsing of multiple angle closing angle brackets in nested templates (e.g. TArray<TSubclassOf<SomeClass>>).
#ttp 332272  UHT cannot correctly parse TArray<TSubclassOf<AActor>>
#proj core
#branch UE4
#summary Fix UHT parsing of multiple angle closing angle brackets in nested templates (e.g. TArray<TSubclassOf<SomeClass>>).
#codereview Steve.Robb

[CL 2081774 by Mikolaj Sieluzycki in Main branch]
2014-05-22 05:21:52 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00