- Fixes to the Mac HTML5 Device selection. .app files now work correctly.
- Re-enabled HTML5 in Mac Editor.
- Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5.
- Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use.
- Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression.
- Added Server Port option for HTML5 deploy to stop clashes on port 8000
- Adding more logging for use during debugging & tracing.
- Added an option to turn on HTML5 tracing api and added calls to the api.
- Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5.
#codereview Ankit.Khare
[CL 2452979 by James Moran in Main branch]
- Temporarily (until 4.8) deleting the bad Engine/Config/NoRedist/BaseEngine.ini that was being created because of the above problem
#codereview jamie.dale,terence.burns
[CL 2423949 by Josh Adams in Main branch]
- Moved some Android settings to ProjectSettings, re-enabled SDK settings
- Removed SigningConfig.xml, and moved those settings into project settings
- Added concept of NotForLicensees and NoRedist engine and project config settings
- Removed BaseInternalGame.ini, replaced with NotForLicensees/BaseGame.ini
- Moved User*.ini to end of .ini hierarchy
- Added support for CLASS_GlobalUserConfig, so their settings will be saved to <AppData>/.../User*.ini (useful for SDK paths, etc)
- Enabled AndroidPlatformEditor module on Mac
- Changed Mac Build.sh to allow for Android on the commandline (just pass through if it's not an Xcode platform name)
- Iterative Android packaging now looks at just the important .ini sections, NOT entire .ini files
#codereview jamie.dale,james.moran,michael.trepka,robert.jones,chris.babcock
[CL 2413870 by Josh Adams in Main branch]
- Added class to hold values (AndroidSDKSettings)
- Added code to Android editor module to setup the values on load
- Changed device detection so that the thread is always started and the SDK path can be changed on the fly
- Changed Platform Target Management Module so that a single platform can be checked via UBT
- Settings can now be sourced from an ini file via temp direct reading code (auto seralisation is disabled until later changes are made)
-- Settings currently not exposed in editor
- Added Mac Environment var setting support
Unreleated
- Envars can now be passed down to process start points in tools
#codereview michael.trepka
[CL 2412194 by Robert Jones in Main branch]
Switch HTML5 SDK setupt to prefer values from User*.ini's over environment varibles
FYI #codereivew josh.adams, ankit.khare, rob.jones
[CL 2383359 by James Moran in Main branch]
- Fixed .ini parsing of bools to allow for True, true, TRUE, etc.
#codereview Robert.Manuszewski,niklas.smedberg
[CL 2284471 by Josh Adams in Main branch]