"Custom delta" replicated properties are now tracked (this includes fast TArrays).
More of the bunch format metadata is also tracked: property headers, property handles, exported GUIDs, "must be mapped" GUIDs, and content block headers & footers.
The chart can now show a stacked area view of bunch data, so that it's easier to see at a glance what's taking up space in bunches. Note that for large profiles this view may be slower to render.
[CL 2445520 by Ryan Gerleve in Main branch]
-Breaks down bits used in tracked RPCs by header, parameters, and footer
-Breaks down bits in bunches by header and payload, and accounts for merged bunches
-Tracks sent acks
-Every bit sent from UIpConnection::LowLevelSend is now accounted for
[CL 2409318 by Ryan Gerleve in Main branch]
This is a subset of changes (compiler warning fixes needed for Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al (#ue4linux community): https://github.com/EpicGames/UnrealEngine/pull/185
[CL 2085600 by Dmitry Rekman in Main branch]