- This is a first pass
- Mac uses data outside the .app so that there's only one copy of the content. This should get a bootstrap executable like Windows has
- Only tested on Mac so far, although it doesn't handle D3D11 shaders, or some of the icon updating for the bootstrap working
- Added Desktop platform icons
[CL 2505866 by Josh Adams in Main branch]
Added IsEngineInstalled function to UBT to better explain why some of the Rocket code is different.
#codereview Ben.Marsh
[CL 2472268 by Matthew Griffin in Main branch]
UEBP-34 - Integrate Leap Motion Plugin and Samples to UE4
And because I can't lockdown myself...
#lockdown james.golding
[CL 2458565 by Ben Marsh in Main branch]
Only stage CEF3 if bUsesCEF3 is set to true in the game's target.cs file. Fix for UE-9983.
#codereview Josh.Adams, Matthew.Griffin, Peter.Knepley
[CL 2450041 by Matthew Griffin in Main branch]
Added an error code for missing ue4game binaries when packaging a non code project.
Added a check in main frame actions to determine whether we display a dialog with the error message in it.
Fix for incorrect IOS stub path being logged
Fix for incorrect Android apk path being generated for non ue4game renames in ::GetFinalApkName
[CL 2427458 by Terence Burns in Main branch]
- Windows XP is now configurable from the editor under: Project Settings | Windows | Minimum OS Version
- We will now have a UE4Game_xp.exe which will be used for XP supported content only games
- - - Added support to UBT to choose a file name when running a build, approved by Rob M.
- - - Added functionality to UAT to look for an _xp.exe when packaging.
- Minimum Windows OS, is Vista by default.
- Bootstrap Packaged Game Program is now also built with windows xp support.
Fix for JIRA issues
https://jira.ol.epicgames.net/browse/UE-2894https://jira.ol.epicgames.net/browse/UE-3580https://jira.ol.epicgames.net/browse/UE-4928
[CL 2379024 by Terence Burns in Main branch]