Commit Graph

13 Commits

Author SHA1 Message Date
Saul Abreu
38acd07bb1 Fixed localization automation script so that it doesn't upload the local, source controlled "FromOneSky" PO files.
[CL 2524666 by Saul Abreu in Main branch]
2015-04-24 13:57:48 -04:00
Saul Abreu
a44ed6d14c PO files downloaded from OneSky are now backed up and submitted to P4. This will create a submission history in P4 such that we can more easily track down anomalies related to OneSky in our localization pipeline.
#codereview kellan.carr

[CL 2501314 by Saul Abreu in Main branch]
2015-04-03 13:53:02 -04:00
Saul Abreu
bd19c75cef Changed localization automation script so that it downloads translations from OneSky based on a project's languages, rather than the parent project group's listed languages.
[CL 2459499 by Saul Abreu in Main branch]
2015-02-24 18:59:42 -05:00
Saul Abreu
6e5fa6cd66 Updated localization automation script and OneSky library so that the native language's PO of a project is uploaded before all other languages.
[CL 2456744 by Saul Abreu in Main branch]
2015-02-23 15:12:45 -05:00
Saul Abreu
d92c5e9e45 Updated our OneSky thirdparty library to cease using CultureInfo to store locale names, which had lead us to collapse zh-CN and zh-Hans-CN locales due to limitations in what culture codes were considered valid by CultureInfo.
[CL 2453852 by Saul Abreu in Main branch]
2015-02-20 15:39:32 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Saul Abreu
0ea20e45b1 Added EditorTutorials localization target to UE4 localization automation script and OneSky processing.
[CL 2301472 by Saul Abreu in Main branch]
2014-09-17 15:42:19 -04:00
Saul Abreu
89828fab15 OneSky automation added to UE4 localization automation.
[CL 2291701 by Saul Abreu in Main branch]
2014-09-09 19:26:11 -04:00
Saul Abreu
6cd14679e2 Consistent localization-related commandlet path-handling with regards to relative paths. From now on, please specify paths relative to to the project's directory or the Engine directory.
[CL 2276830 by Saul Abreu in Main branch]
2014-08-28 17:35:37 -04:00
Ben Zeigler
67566bb0f2 Merging changes to UAT from UE4-Fortnite branch, up to CL #2256868:
Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces

#codereview kellan.carr

[CL 2261070 by Ben Zeigler in Main branch]
2014-08-18 13:29:39 -04:00
Saul Abreu
a090916d99 Added property names and tool tips to targets for localization automation script.
[CL 2090137 by Saul Abreu in Main branch]
2014-05-30 16:47:24 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00