Dmitry Rekman
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5f61d39bc7
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Fix inability to load some C# assemblies (UE-12883).
[CL 2529346 by Dmitry Rekman in Main branch]
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2015-04-28 18:30:10 -04:00 |
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Ben Marsh
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71d9c9120c
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Include the base engine project when looking for which platforms to build for. HTML5 is only built for the base engine project, so was not being included in CIS/Rocket.
[CL 2527248 by Ben Marsh in Main branch]
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2015-04-27 14:26:12 -04:00 |
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Richard Fawcett
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3b4f321020
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Merging using UE4-To-UE4-LauncherDev
[CL 2526058 by Richard Fawcett in Main branch]
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2015-04-26 07:33:29 -04:00 |
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Ben Marsh
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4a24a8f5e8
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Change spec used to determine failure emails; was only checking source folders under a top level directory (not plugins, samples, etc...)
[CL 2525630 by Ben Marsh in Main branch]
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2015-04-25 09:23:03 -04:00 |
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Ben Marsh
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430d9f08f4
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Proper fix for frequency barriers. Nodes behind a barrier now include all pseudodependencies, and frequency is correctly propagated to dependents.
[CL 2525281 by Ben Marsh in Main branch]
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2015-04-24 20:25:23 -04:00 |
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Ben Marsh
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33d173cbdf
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Fix order of node frequency calculation.
[CL 2525106 by Ben Marsh in Main branch]
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2015-04-24 18:14:37 -04:00 |
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Ben Marsh
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7f82423eb7
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Don't compute dependent frequencies until after the frequency barriers have been applied. Increase frequency for promotables in the release branches to 2h20m.
[CL 2524699 by Ben Marsh in Main branch]
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2015-04-24 14:22:40 -04:00 |
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Ben Marsh
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b9ecf47f9f
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Add separate nodes for stripping each target, so they can run in the same ASG instead of waiting for a gather step at the end (which causes particular contention for different source platforms).
[CL 2523570 by Ben Marsh in Main branch]
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2015-04-23 18:13:08 -04:00 |
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Ben Marsh
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bd466c1b05
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Add a node called "Shared_LabelPromotableAggregate", which allows tacking Rocket publish steps on to the promotable.
#codereview Kellan.Carr
#lockdown Zachary.EdgertonJones
[CL 2522942 by Ben Marsh in Main branch]
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2015-04-23 13:26:28 -04:00 |
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Ben Marsh
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86a3d00832
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Fix frequency barriers not affecting nodes which had not set their computed frequency yet (causing shared promotable to drift out to 2h40 rather than 1h20). Was minimizing interval against -1 for some nodes.
#lockdown Zachary.EdgertonJones
[CL 2522659 by Ben Marsh in Main branch]
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2015-04-23 08:57:18 -04:00 |
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Ben Marsh
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e881ee1e54
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Make sure RootEditor and GameEditor nodes both specify the -precompile option. UBT only compiles all plugins when -precompile is specified now, and compiling game editors without it triggers different shared-pch build environments, which causes a significant build and modification of previous build products.
#codereview Kellan.Carr
[CL 2520425 by Ben Marsh in Main branch]
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2015-04-21 20:18:58 -04:00 |
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Kellan Carr
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fd706c8480
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build script, remove pseudodeps from fort promotable in fort branch
[CL 2520223 by Kellan Carr in Main branch]
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2015-04-21 18:39:43 -04:00 |
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Kellan Carr
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0d3eb97569
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build script, fortnite branch frequency changes and branch hacking
[CL 2519745 by Kellan Carr in Main branch]
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2015-04-21 15:21:51 -04:00 |
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Ben Marsh
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b7fe870052
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Archive headers as part of building the root editor and precompiled monolithics, and extract them into the Rocket build.
[CL 2517897 by Ben Marsh in Main branch]
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2015-04-20 13:43:49 -04:00 |
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Ben Marsh
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b125be775b
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Build PS4MapFileUtil and XboxOnePDBFileUtil as part of the regular tools node, so we can take advantage of building in parallel (and reduce costs due to startup times).
[CL 2516326 by Ben Marsh in Main branch]
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2015-04-17 15:40:57 -04:00 |
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Ben Marsh
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e12021b1cf
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Remove the separate node for UnrealVersionSelector - just build it with tools, and only on Win64.
[CL 2516263 by Ben Marsh in Main branch]
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2015-04-17 15:12:13 -04:00 |
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Ben Marsh
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86b7d147ce
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Add barriers to force frequency for all dependencies of a certain node to run with a given interval. Force promotable builds every 1h20m.
#codereview Kellan.Carr
[CL 2516191 by Ben Marsh in Main branch]
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2015-04-17 14:13:52 -04:00 |
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Ben Marsh
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73e8156964
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Increase frequency for launcher nodes, and add launcher non-unity builds in a different place.
[CL 2516121 by Ben Marsh in Main branch]
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2015-04-17 13:21:04 -04:00 |
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Ben Marsh
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37aacbf3d6
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Explicitly add non-unity compiles for launcher programs. No branch that inherits launcher code as part of the engine wants that stuff, but it's triggered hourly.
#codereview Kellan.Carr
[CL 2515825 by Ben Marsh in Main branch]
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2015-04-17 09:59:43 -04:00 |
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Ben Marsh
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8d276987bf
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Allow bunching game editors together in a single build node, and use it to group all the templates together.
[CL 2515699 by Ben Marsh in Main branch]
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2015-04-17 08:15:17 -04:00 |
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Kellan Carr
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15f27deafc
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build script, rollback 2514786 while I fix the javascript
[CL 2515191 by Kellan Carr in Main branch]
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2015-04-16 19:15:28 -04:00 |
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Kellan Carr
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d2c73932bc
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build script, add dependency info back to ec
[CL 2515118 by Kellan Carr in Main branch]
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2015-04-16 18:02:46 -04:00 |
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Kellan Carr
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a7065acb24
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build script, disassociate possible causers from node owners
[CL 2514786 by Kellan Carr in Main branch]
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2015-04-16 15:18:23 -04:00 |
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Ben Marsh
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b6645a9c66
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Build feature packs in the tools agent sharing group; it only takes a minute or two to run, and doesn't have any other dependencies.
[CL 2514656 by Ben Marsh in Main branch]
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2015-04-16 14:08:40 -04:00 |
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Kellan Carr
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0cd49b2087
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build script, fortnite promotable does not depend on monolithics
[CL 2514560 by Kellan Carr in Main branch]
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2015-04-16 13:30:21 -04:00 |
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