Commit Graph

44 Commits

Author SHA1 Message Date
Daniel Lamb
ac7dd22c88 Added error for when engine content is access by dlc at cook time.
[CL 2517650 by Daniel Lamb in Main branch]
2015-04-20 11:15:20 -04:00
Ben Marsh
43a8c55dab Use build receipts to figure out what needs to be staged for Windows.
#codereview Marcus.Wassmer, Josh.Adams

[CL 2506770 by Ben Marsh in Main branch]
2015-04-09 10:13:10 -04:00
James Moran
19d187c418 HTTPChunkInstall Improvements and Bug fixes.
Added -chunkinstalldirectory and -chunkinstallversion to UAT commandline options.
Added Chunk Dependency Graph for use with -manifests.
HTTPChunkInstaller correctly re-uses old builds to reduce download sizes.
ChunkInstaller delegates correctly use delegate handles.
Windows uses HTTPChunkInstaller by default if enabled in project Build.cs.
Switched HTTPChunkInstaller tasks to threads.

[CL 2499607 by James Moran in Main branch]
2015-04-02 04:22:48 -04:00
Daniel Lamb
859693df97 Added support for unrealpak generating patches.
Exposed patching dlc and release creation in ufe.

[CL 2495760 by Daniel Lamb in Main branch]
2015-03-30 11:56:48 -04:00
Peter Sauerbrei
2c858adcb7 content-only tool chain changes
#codereview josh.adams

[CL 2464457 by Peter Sauerbrei in Main branch]
2015-02-27 16:10:22 -05:00
Robert Jones
0f92dddcd6 UE-3968 - Project deployment can overwrite existing directories on device
- all projects are now deployed to a subdirectory of UE4Game when launching

Related to OBB support changes. (Futher changes to follow)
- File name for OBB is now of format main.1.<details> rather than main.00001.<details> due to Google Play file naming requirements.

[CL 2458323 by Robert Jones in Main branch]
2015-02-24 08:51:34 -05:00
Matthew Griffin
c06f1b7c4c [INTEGRATE] Change 2449441 by Ben.Marsh@Ben.Marsh_T3245_Clean on 2015/02/17 18:57:48
Only stage CEF3 if bUsesCEF3 is set to true in the game's target.cs file. Fix for UE-9983.

	#codereview Josh.Adams, Matthew.Griffin, Peter.Knepley

[CL 2450041 by Matthew Griffin in Main branch]
2015-02-18 09:18:51 -05:00
Daniel Lamb
fd743901f9 Fixed missing startup map from the maps to cook.
#codereview Peter.Sauerbrie

[CL 2445272 by Daniel Lamb in Main branch]
2015-02-13 15:29:05 -05:00
Daniel Lamb
67e01816c6 Fixed up -iterate commandline option for UAT so that it actually enables iterative cooking instead of not :/.
#codereview Peter.Sauerbrei

[CL 2438706 by Daniel Lamb in Main branch]
2015-02-09 16:23:03 -05:00
Robert Manuszewski
bb6b986558 UAT: Better support for host platform detection. Removed a workaround which prevented HostPlatform crash when it was uninitialized.
[CL 2433647 by Robert Manuszewski in Main branch]
2015-02-05 10:53:23 -05:00
Josh Adams
e889589983 - Fixing OBB In APK with Launch On [UE-9150]
[CL 2432773 by Josh Adams in Main branch]
2015-02-04 20:05:59 -05:00
Daniel Lamb
8bbaf2b810 Exposed versioned cooking in ufe also made iterative cooking use versioned cooks.
Made the unversionedcook flag be respected when passed into UAT.
#codereview Peter.Sauerbrei

[CL 2432384 by Daniel Lamb in Main branch]
2015-02-04 16:18:11 -05:00
Josh Adams
7231a49511 - Moved OBBInAPK into ProjectSettings, and renamed it [UE-8359]
- Removed all the OBBInAPK hackery in UBT
- Updated the apk install scripts with some more information as to what it's doing [UE-8258]

[CL 2420664 by Josh Adams in Main branch]
2015-01-27 13:05:32 -05:00
Robert Jones
b5a273a278 SDK path editing in editor.
- Added class to hold values (AndroidSDKSettings)
- Added code to Android editor module to setup the values on load
- Changed device detection so that the thread is always started and the SDK path can be changed on the fly
- Changed Platform Target Management Module so that a single platform can be checked via UBT
- Settings can now be sourced from an ini file via temp direct reading code (auto seralisation is disabled until later changes are made)
-- Settings currently not exposed in editor

- Added Mac Environment var setting support

Unreleated
- Envars can now be passed down to process start points in tools

#codereview michael.trepka

[CL 2412194 by Robert Jones in Main branch]
2015-01-20 10:05:42 -05:00
Daniel Lamb
8913336705 Missed file in previous checkin (cl 2407688).
[CL 2407813 by Daniel Lamb in Main branch]
2015-01-15 16:07:06 -05:00
Brad Angelcyk
fad9767bcb sets a target platform if HostPlatform is null
[CL 2399841 by Brad Angelcyk in Main branch]
2015-01-07 10:19:26 -05:00
Marcus Wassmer
50304bc878 Implement iterative deploy for PS4
games also now sandbox their own files on /data/.
#codereview peter.sauerbrei,lee.clark

[CL 2393136 by Marcus Wassmer in Main branch]
2014-12-18 17:37:28 -05:00
Daniel Lamb
471aa94a29 DLC Support part 1.
Added support for dlc to automation scripts.
#codereview Peter.Sauerbrei

[CL 2391107 by Daniel Lamb in Main branch]
2014-12-17 10:00:26 -05:00
Daniel Lamb
f3b0c5cd82 Added new cook and createreleaseversion as optional params for the cooker to ufe.
#codereview Peter.Saurebrei

[CL 2388644 by Daniel Lamb in Main branch]
2014-12-15 11:35:52 -05:00
Peter Sauerbrei
acc3b8ab0c UEPLAT-23 Faster iteration time for content
Implemented iterative deploy framework and iOS specific implementation
When utilizing iterative deploy in conjunction with incremental cooking only the changed items are pushed to the device resulting in potentially far faster iteration times.
#ios
#codereview daniel.lamb, marcus.wassmer, chris.babcock, josh.adams

[CL 2386082 by Peter Sauerbrei in Main branch]
2014-12-11 16:20:07 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Terence Burns
e0048eacac Improved Windows XP support
- Windows XP is now configurable from the editor under: Project Settings | Windows | Minimum OS Version
- We will now have a UE4Game_xp.exe which will be used for XP supported content only games
- - - Added support to UBT to choose a file name when running a build, approved by Rob M.
- - - Added functionality to UAT to look for an _xp.exe when packaging.
- Minimum Windows OS, is Vista by default.
- Bootstrap Packaged Game Program is now also built with windows xp support.

Fix for JIRA issues
https://jira.ol.epicgames.net/browse/UE-2894
https://jira.ol.epicgames.net/browse/UE-3580
https://jira.ol.epicgames.net/browse/UE-4928

[CL 2379024 by Terence Burns in Main branch]
2014-12-06 10:29:12 -05:00
Saul Abreu
44baed0ff7 Added settings for staging internationalization presets. Updated staging logic to stage ICU internationalization data presets from commandline arguments or settings. Added default settings for internationalization presets.
[CL 2341735 by Saul Abreu in Main branch]
2014-10-27 19:33:51 -04:00
Marcus Wassmer
bcd5b9c326 Add GenerateChunks (-manifests) support to Packaging Settings. Read it properly from .ini when setting up ProjectParams.
#codereview josh.adams,peter.sauerbrei

[CL 2341633 by Marcus Wassmer in Main branch]
2014-10-27 17:53:23 -04:00
Josh Adams
33b4ba0292 - Added parameter to UAT "-archivemetadata" which will copy build.properties to the archive directory [UE-2228]
#codereview kellan.carr

[CL 2339949 by Josh Adams in Main branch]
2014-10-24 11:50:48 -04:00