Commit Graph

7 Commits

Author SHA1 Message Date
Michael Trepka
74fec72948 Moved the call to CloseProc in SwarmInterfaceLocal to the right spot and added missing preoc handle reset to Mac CloseProc
[CL 2476910 by Michael Trepka in Main branch]
2015-03-12 11:30:33 -04:00
Dmitry Rekman
e7d1e64ee3 Changed calls to FProcHandle.Close() to FPlatformProcess::CloseProc().
We already had FPlatformProcess::CreateProc/CloseProc pair (which is part of larger set with WaitForProc(), TerminateProc(), GetProcReturnCode(), etc). FProcHandle::Close() made the API more confusing (and actually introduced bugs, because it did not call CloseProc() until recently).

#codereview Josh.Adams, Robert.Manuszewski, Jaroslaw.Surowiec

[CL 2476322 by Dmitry Rekman in Main branch]
2015-03-12 00:06:15 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Dmitry Rekman
da5a23219e Remaining fixes from PR 185.
Fixes
- Incorrect NULL usage.
- Incorrect proc handle initialization (default constructor should create an invalid handle).
- Filename case not matching actual file on disk.
- Non-const string literals.
- Superfluous expression without side effect.

This is a subset of changes (compiler warning fixes needed for Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al (#ue4linux community): https://github.com/EpicGames/UnrealEngine/pull/185

[CL 2085630 by Dmitry Rekman in Main branch]
2014-05-29 17:12:02 -04:00
Jeff Campeau
58521d1b40 Non-Mac compile fix
#codereview Michael.Trepka

[CL 2055038 by Jeff Campeau in Main branch]
2014-04-23 20:43:46 -04:00
Michael Trepka
6ee73ab78d UnrealLightmass for Mac: restored building of Messages module and fixed a problem with editor waiting forever if the lightmass process crashed.
[CL 2054904 by Michael Trepka in Main branch]
2014-04-23 20:41:41 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00