Matt Kuhlenschmidt
354227ac28
Add back in option to toggle MikkTSpace tangent space generation for static meshes
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[CL 2519373 by Matt Kuhlenschmidt in Main branch]
2015-04-21 11:52:55 -04:00
Richard TalbotWatkin
e4d8d2d765
Fixed out of range array access for LOD Group names if LOD group not found.
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#jira UE-12853 - Crash after Deleting Static Mesh LOD Group from BaseEngine.ini
[CL 2517579 by Richard TalbotWatkin in Main branch]
2015-04-20 10:31:58 -04:00
Michael Noland
1553cbb45d
Editor: Deleted some dead code in StaticMeshEditor and UnrealEd (lightmap mesh import/export)
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[CL 2515213 by Michael Noland in Main branch]
2015-04-16 19:30:02 -04:00
Adric Worley
e578e2d7cd
Separate automated system tests from project-specific tests
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[CL 2514485 by Adric Worley in Main branch]
2015-04-16 12:40:47 -04:00
Mikolaj Sieluzycki
a96989f147
Add includes to files to remove the need of including Engine.h.
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[CL 2508000 by Mikolaj Sieluzycki in Main branch]
2015-04-10 03:30:54 -04:00
Mike Fricker
114458bf0f
Clang warning fixes: Fixed missing 'override' specifiers
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- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
James Golding
72fa7c6508
Use new VHACD library for generating auto convex collision (only enabled on windows until other platforms can test)
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#codereview ori.cohen, ben.marsh, michael.trepka, mark.satterthwaite, dmitry.rekman
[CL 2495503 by James Golding in Main branch]
2015-03-30 07:26:43 -04:00
Marc Audy
a425eba9ed
Unify Slate's FInputGesture and Engine's FInputChord as FInputChord defined in Slate
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[CL 2481648 by Marc Audy in Main branch]
2015-03-17 11:36:28 -04:00
Saul Abreu
e9a1f089e7
Fixed UI_COMMAND macro implementation so that it requires use of the LOCTEXT_NAMESPACE macro in the same file it is invoked from. Added necessary LOCTEXT_NAMESPACE definitions to files missing them using UI_COMMAND.
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[CL 2477295 by Saul Abreu in Main branch]
2015-03-12 15:26:31 -04:00
Michael Noland
93c2a51466
Static Mesh Editor: Switched to use the full standard in-viewport toolbar
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- Switched transform menu over to use SCommonEditorViewportToolbarBase, which also includes the 'Camera', 'View Mode', Show', etc... menus
- Transform toolbar is now only shown when something that can be modified via the gizmo is selected (collision, socket, etc...)
[CL 2473255 by Michael Noland in Main branch]
2015-03-09 21:13:57 -04:00
Nick Darnell
2ec30beb15
Static Mesh Editor - Improving the Socket Manager's look and feel and enabling it by default.
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[CL 2473053 by Nick Darnell in Main branch]
2015-03-09 17:10:09 -04:00
Ori Cohen
98cac72cd3
Convex elements draw using scale
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[CL 2472546 by Ori Cohen in Main branch]
2015-03-09 12:16:00 -04:00
Gil Gribb
35cf42566a
UE4 - merge GDC branch, code @2465640 to main
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[CL 2468685 by Gil Gribb in Main branch]
2015-03-04 08:31:40 -05:00
Daniel Wright
90ae7ae647
Integrate - MinLOD setting for static mesh assets and an override on components
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* Not yet implemented for foliage
[CL 2466523 by Daniel Wright in Main branch]
2015-03-02 13:07:20 -05:00
Richard TalbotWatkin
2c8e6f8a81
Fixed socket preview mesh in Static Mesh Editor so that it transforms as the socket is transformed.
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- Regression due to CL 2430088; must now update child components' transforms when the parent socket transform changes.
#jira UE-10128 - Preview Static mesh does not translate with socket
[CL 2463741 by Richard TalbotWatkin in Main branch]
2015-02-27 04:19:00 -05:00
Rolando Caloca
e463935a85
UE4 - Save generated LODs for static meshes
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#codereview Nick.Penwarden
[CL 2454746 by Rolando Caloca in Main branch]
2015-02-21 13:20:31 -05:00
Richard TalbotWatkin
0100630a35
Fixed issue where LODs were deleted when changing the LOD group in the static mesh editor.
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#jira UE-9102 - Setting LOD Group for Foliage wipes previous LOD data
[CL 2440040 by Richard TalbotWatkin in Main branch]
2015-02-10 13:26:36 -05:00
Mikolaj Sieluzycki
fa01cacb6c
Trim down the amount of UObject constructors.
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#codereview Robert.Manuszewski
[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
Ben Marsh
bf75048443
[INTEGRATE] Change 2411119 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/01/19 13:39:29
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Fixed up the details panel name area to be aware of in world component editing.
Fixed up usage of the details panel name area to use new enum based usage flag for name areas
[CL 2419254 by Ben Marsh in Main branch]
2015-01-26 17:14:50 -05:00
Daniel Wright
2b81899c19
Added support for DistanceFieldReplacementMesh under BuildSettings
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[CL 2417950 by Daniel Wright in Main branch]
2015-01-24 17:10:19 -05:00
Jason Hoffman
b416654d40
UE-1092 EDITOR: Collision creation scaling speed is slow
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[CL 2398999 by Jason Hoffman in Main branch]
2015-01-06 14:54:09 -05:00
Jason Hoffman
cc0c05fbf2
Add viewport toolbar to static mesh editor
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[CL 2398997 by Jason Hoffman in Main branch]
2015-01-06 14:53:24 -05:00
Dan Hertzka
2474eebc46
Missing header updates
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[CL 2398766 by Dan Hertzka in Main branch]
2015-01-06 11:10:34 -05:00
Dan Hertzka
27c2559898
Updated editor viewports & editor viewport clients to allow for inertial movement and animated/lerped transitions when Slate is asleep
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- SEditorViewportClient now has an additional optional parameter in its constructor for the SEditorViewport that the client is attached to
- SBasePoseViewport, SDestructibleMeshEditorViewport, and SPhATPreviewViewport were all updated to inherit from SEditorViewport (previously just inherited from SCompoundWidget)
[CL 2398765 by Dan Hertzka in Main branch]
2015-01-06 11:09:55 -05:00
Richard TalbotWatkin
3d132f3e1b
Added socket snap to vertex and socket metadata. Merged pull request, adapted to latest build, and added feature to set orientation of the socket to the normal of the selected vertex.
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#jira UE-4621 - GitHub 200 : Socket snap to vertex and socket meta data
#github Pull request #200
[CL 2398522 by Richard TalbotWatkin in Main branch]
2015-01-06 04:14:48 -05:00