Commit Graph

20 Commits

Author SHA1 Message Date
Dmitry Rekman
1135a65ef1 Fix for (some) shadowing issues in the editor.
#codereview Marc.Audy, Matt.Kuhlenschmidt, Marcus.Wassmer, Mike.Fricker
#lockdown Zachary.EdgertonJones

[CL 2521997 by Dmitry Rekman in Main branch]
2015-04-22 18:33:17 -04:00
Matt Kuhlenschmidt
33c92e738d - Fix inconsistency with property buttons displaying when edit const is changed on a property.
- Fixed memory leaks with property buttons keeping property nodes alive
- Fixed the browse button not being used when an property is edit const

[CL 2521486 by Matt Kuhlenschmidt in Main branch]
2015-04-22 15:03:20 -04:00
Terence Burns
14cb541a13 Config Editor added to UE4.
We now have the capacity to set a uproperty value anywhere in the config file hierarchy

Satisfies UEPLAT-429

The user can now use the 'ConfigHierarchyEditable' meta flag in their uproperties to present a butoon that allows the property to be edited in the config hierarchy, where applicable.
Target platform is configurable.

[CL 2521330 by Terence Burns in Main branch]
2015-04-22 13:40:06 -04:00
Max Preussner
5e3ee73616 Merging Fix crash clicking on objects with certian class properties (MattK).
using UE4-Releases-4.7-To-UE4

[CL 2420750 by Max Preussner in Main branch]
2015-01-27 13:43:39 -05:00
Ben Marsh
5bbcd8cbe5 [INTEGRATE] Change 2419380 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/01/26 18:10:41
Temporarily disallow creation of new widget blueprints from a widget component

[CL 2419779 by Ben Marsh in Main branch]
2015-01-26 20:35:24 -05:00
Nick Darnell
90e793745c Slate - ESlateCheckBoxState has been renamed to ECheckBoxState.
[CL 2384008 by Nick Darnell in Main branch]
2014-12-10 14:24:09 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jamie Dale
f440490671 Converted the property editor to use FText
The display name, filter string, and tooltips for the property editor (and associated detail customizations) are now stored as FText rather than FString. This allows us to remove SLATE_TEXT_ARGUMENT from the detail customization widgets.

[CL 2372595 by Jamie Dale in Main branch]
2014-12-01 11:19:41 -05:00
Mikolaj Sieluzycki
d43e69c4b9 Prepare cpp files for header cleanup.
#codereview Robert.Manuszewski

[CL 2356854 by Mikolaj Sieluzycki in Main branch]
2014-11-12 04:43:54 -05:00
Marc Audy
c4b5049185 Add a make new blueprint button on class dropdowns for classes that are Blueprintable
Make buttons next to the Game Mode customization class drop downs consistent with normal class dropdowns

[CL 2245541 by Marc Audy in Main branch]
2014-08-06 10:11:22 -04:00
Dmitriy Dyomin
8a9c44ae88 Removed "Used Selected in CB" button from all arrays customizations (actors, assets)
[CL 2177619 by Dmitriy Dyomin in Main branch]
2014-07-08 23:14:20 -04:00
Dmitriy Dyomin
83d28b3e93 Added ability to remove "Duplicate" operation from array element property customizations (using meta flag "NoElementDuplicate")
[CL 2166900 by Dmitriy Dyomin in Main branch]
2014-07-07 02:28:11 -04:00
Dmitriy Dyomin
d338ae24cf Removed "Use" and "Browse for Asset" buttons from actors array property customizations
#code_review Matt.Kuhlenschmidt

[CL 2166311 by Dmitriy Dyomin in Main branch]
2014-07-07 01:03:03 -04:00
Matt Kuhlenschmidt
fb672d5990 Removed UAttributeProperty and all related changes
[CL 2091937 by Matt Kuhlenschmidt in Main branch]
2014-06-02 14:20:58 -04:00
Nick Darnell
68a51214dc SLATE - TAttribute<FText> Tooltips are now settable post construct on SWidgets.
[CL 2068210 by Nick Darnell in Main branch]
2014-05-09 11:22:42 -04:00
Jamie Dale
d628c5477e You can now use an actor picker to choose which actor to attach to
TTP# 279062 - ROCKET: TASK: PUNTABLE: Viewports: "Drag to Attach" feature

Moved FEdModePicker out of the Private section of the PropertyEditor module, and into its own module so that it can be shared between the PropertyEditor and LevelEditor modules. Also renamed it to FEdModeActorPicker.

Added a way to filter FEdModeActorPicker by checking the actor directly (this complements the class type check it already had).

Added an actor picker button next to the scene outliner in the "Attach To" menu on actors. This is also mapped to the Alt+A command.

Built and tested in unity and non-unity.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2060928 by Jamie Dale in Main branch]
2014-05-01 06:52:47 -04:00
Matt Kuhlenschmidt
a81a3ea46d #UE4 - Added a starting point for UAttributeProperty. This is a starting point to get it working for UMG but it isnt ready for runtime yet.
[CL 2052555 by Matt Kuhlenschmidt in Main branch]
2014-04-23 19:57:39 -04:00
Mike Beach
b9969ea429 Restricting it so you can't set a child-component to the same class as the parent blueprint (preventing a crash in the components view).
[CL 2043393 by Mike Beach in Main branch]
2014-04-23 18:18:20 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00