The display name, filter string, and tooltips for the property editor (and associated detail customizations) are now stored as FText rather than FString. This allows us to remove SLATE_TEXT_ARGUMENT from the detail customization widgets.
[CL 2372595 by Jamie Dale in Main branch]
- Improved UI. Removed bOverrideBaseProperties as it was pointless. Altered customization to place check boxes for overrides next to their values like the parameters of instances.
- Overrides now respect the parent chain.
- Mirrored the override data in the MIC render proxy.
#codereview Nick.Penwarden, Daniel.Wright
[CL 2364823 by Simon Tovey in Main branch]
#ttp 339373 - Crash: when you create a endless loop with material instance that has it self as a parent the editor will become unresponsive
#branch UE4
#proj Editor.MaterialEditor, Editor.UnrealEd, Runtime.Engine
[CL 2320455 by Richard TalbotWatkin in Main branch]
#ttp 345473 - NUX:Material Instance Editing: The parameters I exposed are collapsed at the bottom of Details, they should be right at top!
#branch UE4
#proj Editor.MaterialEditor
#reviewedby Matt.Kuhlenschmidt
[CL 2305624 by Richard TalbotWatkin in Main branch]
#TTP 340962 - LIVE: RENDERING: Font Sample Parameter Behavior in MIC
Created sub struct for UDEditorFontParameterValue to contain the font parameter fields.
Removed font specific widget construction as it can now use the generic CreateParameterValueWidget function to build the UI.
[CL 2238120 by Allan Bentham in Main branch]