Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).
EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.
Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)
GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.
This addresses UETOOL-270 (Most editor preferences should be project-agnostic)
[CL 2517558 by Andrew Rodham in Main branch]
SNodeTitle no longer compares cached node titles to the title the node wants to be to determine a reconstruction, it checks if the schema wants to purge all cached node titles.
#jira UE-8371 - Change Editor language while leaving Blueprint Editor node & pin names in English
[CL 2508681 by Michael Schoell in Main branch]
Moved the "GoToDocumentation" command from MaterialEditorCommands up to GraphEditorCommands.
#jira UE-11783 - Right click on BP nodes should offer link to API docs for node.
[CL 2506859 by Michael Schoell in Main branch]
#jira UE-10802 - Re-importing and overwriting a normal texture that is used by a material breaks the material
[CL 2502504 by Richard TalbotWatkin in Main branch]
#jira UE-10802 - Re-importing and overwriting a normal texture that is used by a material breaks the material
#reviewedby Matt.Kuhlenschmidt
[CL 2472018 by Richard TalbotWatkin in Main branch]
Fixed up the details panel name area to be aware of in world component editing.
Fixed up usage of the details panel name area to use new enum based usage flag for name areas
[CL 2419254 by Ben Marsh in Main branch]
Placed FMaterialUpdateContext in UpdatePreviewMaterial for saftey and made PasteNodesHere use it.
#codereview Nick.Penwarden, Stephen.Ellis, daniel.wright
[CL 2407391 by Simon Tovey in Main branch]
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)
This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.
[CL 2399803 by Jamie Dale in Main branch]