Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).
EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.
Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)
GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.
This addresses UETOOL-270 (Most editor preferences should be project-agnostic)
[CL 2517558 by Andrew Rodham in Main branch]
SNodeTitle no longer compares cached node titles to the title the node wants to be to determine a reconstruction, it checks if the schema wants to purge all cached node titles.
#jira UE-8371 - Change Editor language while leaving Blueprint Editor node & pin names in English
[CL 2508681 by Michael Schoell in Main branch]
Moved the "GoToDocumentation" command from MaterialEditorCommands up to GraphEditorCommands.
#jira UE-11783 - Right click on BP nodes should offer link to API docs for node.
[CL 2506859 by Michael Schoell in Main branch]
#jira UE-10802 - Re-importing and overwriting a normal texture that is used by a material breaks the material
[CL 2502504 by Richard TalbotWatkin in Main branch]
- Switched over to use SCommonEditorViewportToolbarBase, which includes the 'Camera', 'View Mode', Show', etc... menus
- Moved 'preview shape' toolbar to bottom right and removed 'real time' and 'show grid' options, which are now in the standard menu locations
[CL 2474218 by Michael Noland in Main branch]
#jira UE-10802 - Re-importing and overwriting a normal texture that is used by a material breaks the material
#reviewedby Matt.Kuhlenschmidt
[CL 2472018 by Richard TalbotWatkin in Main branch]
#jira UE-7007 - Preview mesh button does not become highlighted when selected
#reviewedby Matt.Kuhlenschmidt
[CL 2472014 by Richard TalbotWatkin in Main branch]
Typedefs mirrored as USTRUCTs in Object.h wrapped as structs.
Hack in UStructProperty::GetCPPTypeForwardDeclaration removed which was mapping some of these types for correct forward declarations.
#codereview robert.manuszewski,michael.noland
[CL 2445497 by Steve Robb in Main branch]