Made the Project Browser window a bit higher so it's clear that there's description text below the template image.
#jira UE-9085 - new project browser window clipping
[CL 2511581 by Richard TalbotWatkin in Main branch]
Stopped the "Compiling C++ Code" message in the editor MainFrame always having a cancel button
FModuleCompilerStartedEvent now passes a bool to say whether the hot-reload/compile operation is being run async, or whether it's blocking. We now only show the cancel button for async compiles, as the UI is otherwise blocked waiting for the compile to finish.
Added a bWaitForCompletion input parameter to DoHotReloadFromEditor. This mirrors the RebindPackages API that DoHotReloadFromEditor internally calls, and prevents UPackFactory needing to perform a manual tick.
[CL 2437789 by Matthew Griffin in Main branch]
Also removed tabs from the project browser dialogs when they're not necessary. Fixed up some incorrect icon sizes to work with the new layout.
[CL 2290664 by Andrew Rodham in Main branch]
* Categorized templates into Blueprint/C++ templates and organized them into tabs
* New categories can be specified in the templatedefs.ini file of a template project using a Category tag:
Category=NewCategory
* New category types can be registered with a proper description and icon in code through FGameProjectGenerationModule::RegisterTemplateCategory.
* Added preview images to templates
* Generally tidied the UI
This addresses TTP#321302 - EDITOR: Project Browser: Reduce Thumbnail size of Templates
Reviewed by Matt.Kuhlenschmidt
[CL 2260660 by Andrew Rodham in Main branch]
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.
Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks
[CL 2104067 by Max Preussner in Main branch]
#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail Source code access is now extensible via plugins, so any new editors can be easily added.
#add Added SourceCodeAccess module that routes access via plugins.
#change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove Removed applescript for XCode access (it is now done via code).
#remove Removed source code access functionality from platform layer.
#add Added details customization for source code access settings, so users can choose their own accessor.
#remove Removed dependencies on VSAccessor.
#change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra Tested on Mac by Mark S.
reviewed by Andrew.Brown
[CL 2048697 by Thomas Sarkanen in Main branch]
#proj UE4
#branch UE4
#summary Changed UBT and UHT exit codes to inform about compilation result. The editor is reading exit code of UBT process and changes output message informing if this is a failure due to header changes.
#codereview Robert.Manuszewski
[CL 2044928 by Jaroslaw Palczynski in Main branch]