Commit Graph

11 Commits

Author SHA1 Message Date
Marc Audy
7effd7ebec Shadow variable fixes
[CL 2469447 by Marc Audy in Main branch]
2015-03-04 17:45:56 -05:00
Martin Wilson
9db852ef94 non unity fix
[CL 2464106 by Martin Wilson in Main branch]
2015-02-27 12:26:27 -05:00
Ben Marsh
dbe3107712 [INTEGRATE] Change 2462411 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/02/26 12:58:06
Remove menu button for API reference if the CHM file doesn't exist.

[CL 2462416 by Ben Marsh in Main branch]
2015-02-26 12:59:13 -05:00
Richard TalbotWatkin
f582883d1d Changes to how favorite levels list is organized.
#jira UE-8109 - The favorites list for levels displays a max of ten levels, but you are still given the option to add more
#change Changed favorites menu to not have an upper limit.  Favorites now organized so the most recently added/opened is at the head of the list.  Only the first five favorite levels are displayed on the main menu, the others are on a submenu.

[CL 2418402 by Richard TalbotWatkin in Main branch]
2015-01-26 03:29:48 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jamie Dale
86b6c3f59f Fixed code relying on SLATE_TEXT_ATTRIBUTE for SButton
Made sure everything was using FText rather than FString.

[CL 2373606 by Jamie Dale in Main branch]
2014-12-02 06:42:27 -05:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Bob Tellez
48e2c32a7c UE4: When running with WorldAssets, the open level dialog has been changed back to a popup. The inline menus don't work as envisioned and it causes problems on other platforms with native menus (Mac)
[CL 2122618 by Bob Tellez in Main branch]
2014-06-30 19:03:07 -04:00
Bob Tellez
77eb1f33b9 UE4: "Add Existing Level" in the level browser now uses an asset picker when launching with -WorldAssets
[CL 2101920 by Bob Tellez in Main branch]
2014-06-11 11:43:46 -04:00
Bob Tellez
d21e695542 UE4: Added open level asset pickers to replace the existing open level dialog. The existing dialog is still accessible via File->Open Level->Open Other Level...
[CL 2083284 by Bob Tellez in Main branch]
2014-05-29 16:50:13 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00