Commit Graph

9 Commits

Author SHA1 Message Date
Thomas Sarkanen
1bca86ecf1 Fixed stalls in tutorials
API break: added a new pure virtual to IAssetEditorInstance - InvokeTab().

Tutorials were attempting to load a bogus asset for editing for each stage, causing stalls each time the user clicked Next.
Re-arranged code that attempted to open asset editor tabs so that it wasnt attempting ot open a bogus asset (used the correct member).
Order of tab manager preference is now Per-stage Blueprint asset editor->Per-'tutorial asset' editor->level editor.
Added new function to allow us to open tabs in asset editors. This avoids a dangerous up-cast to FAssetEditorToolkit to access its tab manager.

#codereview Bruce.Nesbit

[CL 2403225 by Thomas Sarkanen in Main branch]
2015-01-12 04:36:22 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Thomas Sarkanen
dfc9addd05 Tearing off a highlighted widget no longer results in duplicate content being displayed
Tutorials browser now always appears on the mainframe. This avoids the browser appearing on small torn-off windows if content is torn off while a tutorial is in progress.
Also fixed crash when opening a browser from a widget that used to be docked to anotehr tab (weak window pointer was invalid at this point).

TTP# 347014 - EDITOR: TUTORIAL: If a tab is undocked while being referenced in the "welcome to the unreal editor" tutorial, there will be two instances of the tutorial text

[CL 2305366 by Thomas Sarkanen in Main branch]
2014-09-22 09:42:52 -04:00
Thomas Sarkanen
9aeed01b0f Fix perf regression introduced by tutorials
The tutorial overlay was traversing the widget hierarchy even if it had nothing to do.

[CL 2302426 by Thomas Sarkanen in Main branch]
2014-09-18 09:27:57 -04:00
Thomas Sarkanen
dd996369d7 Reworking navigation into content
Disabled floating navigation widget (but have not removed it yet).
Built navigation controls into the content widget.

[CL 2299461 by Thomas Sarkanen in Main branch]
2014-09-16 10:26:36 -04:00
bruce nesbit
0359b039e9 More widget tags for tutorials
Removed unused function prototype

[CL 2286231 by bruce nesbit in Main branch]
2014-09-05 10:00:26 -04:00
bruce nesbit
a923c042f5 Revised several graphnode tags for tutorial widgets.
Added tutorial widget support for autofocus (for BP nodes

[CL 2276100 by bruce nesbit in Main branch]
2014-08-28 09:38:24 -04:00
bruce nesbit
6b7fae845b Several tutorial tweaks:
Added some tags to several BP nodes (for use by tutorial)
Added provision to open relevant editor for highlighted widget
Added support for highlighting blueprints nodes

#codereview Thomas.Sarkanen

[CL 2254285 by bruce nesbit in Main branch]
2014-08-13 03:41:45 -04:00
Thomas Sarkanen
a27980dcf0 Tutorials 2.0 - Initial version
NOTE: Old tutorials not deprecated (yet), but widget highlights in old tutorials will stop working with this change!

Added new Blueprintable UEditorTutorial object.
Added suite of widgets and details customizations to display tutorials.
New system is available on command line switch -NewTutorials.

Slate changes:
Tag names are now stored in SWidgets, rather than simply being discarded.
Removed STutorialWrapper in favour of using Tags.
Added Tags to more multibox widgets, so virtually all can now be picked.
Added SWindow::HasOverlay so we dont attempt to add overlays to widows that cannot have them.

[CL 2244216 by Thomas Sarkanen in Main branch]
2014-08-05 09:04:35 -04:00