- Double-checked all SGraphNode derivatives to make sure they were actually doing construction in their Construct() calls; fixed up a couple that weren't.
- Cuts update timings roughly in half (still needs work though).
[CL 2324267 by Phillip Kavan in Main branch]
#proj core
#branch UE4
#summary Rename Trunc, Round, Floor, Ceil to TruncToInt, RoundToInt, FloorToInt, CeilToInt. Added *ToFloat versions. Repeated for FGenericPlatformMath and all derived classes for all platforms wherever applicable. Corrected comment in Fractional and added Frac() which does HLSL-style fractional (x - floor(x)). Checked for compilation on all projects (with cooking levels wherever applicable). Didn't change Fractional to Frac, this will be done in second commit.
#codereview robert.manuszewski
[CL 2064306 by Mikolaj Sieluzycki in Main branch]
#TTP 314475 - k2: comment boxes within other comment boxes do not move if the outer most box is moved. Also, if two nested comment boxes are moved, the nodes within move 2x as much as they should (video)
#Branch UE4
#Proj GraphEditor, BehaviourTreeEditor
#Add SNodePanel::SNode::FNodeSet typedef for conveniance and clarity
#Change Changed SNodePanel::MoveTo to take an FNodeSet as an exclusion filter on the moved nodes, once moved nodes are appended into this set.
CodeReview Chris.Wood, Nick.Whiting
[CL 2064255 by Ben Cosh in Main branch]
#proj core
#branch UE4
#summary Moved global variables to statics in FApp. Removed unused GUnclampedDeltaTime.
#codereview robert.manuszewski
[CL 2043034 by Mikolaj Sieluzycki in Main branch]