UETOOL-293 - Behavior Tree Editor is sluggish
- Made the behavior tree and environmental query pins larger so they're easier to grab.
- Adjusted the node padding so that we don't add the padding for the pins when there aren't any pins.
- Added lodding so that node elements are culled out as you zoom out (to improve performance).
- Fixed connections being culled when they were still visible.
[CL 2528547 by Jamie Dale in Main branch]
#UE-12866 - Have node comments and reroute node comments act the same
#Branch UE4
#Proj Engine, GraphEditor
#includes some more general comment node / comment bubble fixes
[CL 2528202 by Ben Cosh in Main branch]
#UE-13299 - Comments and comment balloons don't obey colors set in editor preferences
#Branch UE4
#Proj BehaviourTreeEditor, EnvironmentQueryEditor, GraphEditor
#codereview Dan.Oconnor
[CL 2505562 by Ben Cosh in Main branch]
CL# 2453024: added navigation filter to EQS pathfinding tests
CL# 2466155: added batch pathfinding test for EQS
CL# 2466237: EQS generators will now cache NavLocation of items if navmesh projection is enabled
CL# 2466356: added support for deprecated nodes in EQS editor
CL# 2466358: pathing grid EQS generator is now deprecated
CL# 2466439: added failsafe in EQS editor for recreating missing nodes
CL# 2467466: fixed recreating test nodes in EQS graph
CL# 2467476: disabled HPA* in pathfinding EQS test
CL# 2467508: removed hierarchical pathfinding option from EQS tests
CL# 2468574: EQS generators will now cache NavLocation of items if navmesh projection is enabled (crash fix)
[CL 2472208 by Lukasz Furman in Main branch]
And not crash when one gets removed!
4.7 critical fix.
This is to be fixed properly in time for 4.8, to reuse the solution BT editor has.
#lockdown Zachary.EdgertonJones
[CL 2443252 by Mieszko Zielinski in Main branch]
Fixed up the details panel name area to be aware of in world component editing.
Fixed up usage of the details panel name area to use new enum based usage flag for name areas
[CL 2419254 by Ben Marsh in Main branch]
I fixed the crash found in the material editor, but discovered some rendering issues. Backing this out for now.
[CL 2412583 by Dan Oconnor in Main branch]
Remove duplicated implementations of DrawConnection in subclasses that draw non-curved splines, overriding ComputeSplineTangent instead
Upgrade note: Any editor plugins that contain a FConnectionDrawingPolicy subclass will need to update calls to DrawSplineWithArrow, DrawConnection, and DetermineWiringStyle
[CL 2402661 by Michael Noland in Main branch]