Commit Graph

8 Commits

Author SHA1 Message Date
Jaroslaw Palczynski
3fd16f9649 FStringClassReference's customization was accessing internal property of FStringAssetReference and was setting it without checking if path is "None". FStringClassReference is inheriting FStringAssetReference::ImportTextItem, which is checking for that special case. This method is used when customization treats the property as a whole (without accessing internal property). Fixed UE-4538.
Also fixed assert+crash when user tried to use FStringClassReference, without specifying "MetaClass" in UPROPERTY macro. UHT allowed it, but the editor was crashing. Now when it's missing it is assumed it is UClass.

#codereview Robert.Manuszewski

[CL 2385157 by Jaroslaw Palczynski in Main branch]
2014-12-11 02:58:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Marc Audy
c4b5049185 Add a make new blueprint button on class dropdowns for classes that are Blueprintable
Make buttons next to the Game Mode customization class drop downs consistent with normal class dropdowns

[CL 2245541 by Marc Audy in Main branch]
2014-08-06 10:11:22 -04:00
Jaroslaw Palczynski
b30666376e StringClassReference needs to work with cooking and redirects
TTP# 338203

Refactored StringClassReference to be a subclass of StringAssetReference.

[CL 2226863 by Jaroslaw Palczynski in Main branch]
2014-07-22 08:14:39 -04:00
Matt Kuhlenschmidt
0bac17760c Fixup usage of deprecated IStructCustomizationUtils interface
[CL 2094462 by Matt Kuhlenschmidt in Main branch]
2014-06-04 11:16:24 -04:00
Matt Kuhlenschmidt
13939a90e9 Deprecated IStructCustomization and struct property customization registration. Use IPropertyTypeCustomization and RegisterPropertyTypeCustomization instead
[CL 2094389 by Matt Kuhlenschmidt in Main branch]
2014-06-04 10:16:14 -04:00
Jamie Dale
3ea331525b UAT now uses the game INI files to add additional directories to cook and stage.
TTP# 335070 - Add GUI based way to specify additional non-asset files or paths to package

CookCommandlet now uses the project settings to work out which additional directories it should cook (this removes the need for the editor to pass this information to that UAT via the command line). I've left the COOKDIR option in the UAT/CookCommandlet as, while non of our projects seem to be using it, I'm not comfortable removing it in case any scripts are using it.

CopyBuildToStagingDirectory also uses these project settings to work out which additional directories it should stage when producing the staging manifest (these are split into UFS and non-UFS directories). This allows users to define additional directories in the editor (or directly in the settings file) which will always be staged regardless of how UAT is invoked.

All of these paths are specified in the settings file as relative to the project Content directory, and the editor will enforce this fact when using the directory picker.

Also mirrored the meta-data interface from UField on IPropertyHandle. This takes care of accessing the meta-data from the correct property, even when you're accessing an element inside an array (MattK approved!).

ReviewedBy Thomas.Sarkanen, Robert.Manuszewski, Max.Preussner

[CL 2088172 by Jamie Dale in Main branch]
2014-05-29 17:38:00 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00