Move around some properties in primitive component customization to make it easier to find things.
BodyMass override now uses the default computed to make it more clear you're overriding a default
[CL 2447717 by Ori Cohen in Main branch]
Material details have now moved to the primitive component customization so they can be seen on individual components
[CL 2425914 by Ben Marsh in Main branch]
The display name, filter string, and tooltips for the property editor (and associated detail customizations) are now stored as FText rather than FString. This allows us to remove SLATE_TEXT_ARGUMENT from the detail customization widgets.
[CL 2372595 by Jamie Dale in Main branch]
[https://github.com/EpicGames/UnrealEngine/pull/563] (kylawl)
Also use GET_MEMBER_NAME_CHECKED more in PrimComp details customization
#codereview ori.cohen
[CL 2360014 by James Golding in Main branch]
- Remove disabled/legacy 'bake and prune' functions/vars
UE-2968 Make FBodyInstance::bUseAsyncScene protected (add SetUseAsyncScene)
#codereview ori.cohen
[CL 2358393 by James Golding in Main branch]
Added different behavior when setting up in blueprint vs level editor
Fix detach bug when attaching physically simulated from blueprint
customization work to make auto weld easier to understand
[CL 2276236 by Ori Cohen in Main branch]
- Add UPrimitiveComponent::CanEditSimulatePhysics to allow individual components to determine if simulation is possible given their Physics setup
- Replace if-else cast tree in details panel customization
- Change behavior of base UPrimitiveComponent so that it is editable if there is a valid body setup *on the component* rather than on the BodyInstance, allowing various components to edit the property in a Blueprint CDO (such as UPaperSpriteComponent) and removing the need for custom overrides on others (UShapeComponent, etc...)
#codereview ori.cohen
[CL 2223976 by Michael Noland in Main branch]
#ttp 338694 - CRASH: Highlighting static mesh Mass in KG field, then pressing enter
#branch UE4
#proj Editor.DetailCustomizations
#add Added a delegate binding for IsEnabled on the FDetailWidgetRow used for the Mass in KG property.
#reviewedby Chris.Wood
[CL 2110228 by Richard TalbotWatkin in Main branch]