Commit Graph

6 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
0ad89a81a3 Fix particle system emitter action buttons stretching out the entire with of the details panel
[CL 2409022 by Matt Kuhlenschmidt in Main branch]
2015-01-16 12:18:09 -05:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jamie Dale
f440490671 Converted the property editor to use FText
The display name, filter string, and tooltips for the property editor (and associated detail customizations) are now stored as FText rather than FString. This allows us to remove SLATE_TEXT_ARGUMENT from the detail customization widgets.

[CL 2372595 by Jamie Dale in Main branch]
2014-12-01 11:19:41 -05:00
Robert Manuszewski
af80979bb7 First phase of deprecating TSubobjectPtr<> replacing TSubobjectPtr properties in the Engine with normal pointers and adding subobject accessors for derived classes/client code.
[CL 2331521 by Robert Manuszewski in Main branch]
2014-10-16 09:02:30 -04:00
Simon Tovey
091969e881 Moved some functionality from EmitterDetails.cpp to ParticleSystemComponent.cpp so that it appears for PSCs in the BP editor too.
#ttp 311726 - UE4: RENDERING: Rocket/Orion: Blueprint Editor: Components: ParticleSystems BP components are missing the particle 'expose parameters' button which is seen on particle component actors

#reviewedby Graeme.Thornton

[CL 2091978 by Simon Tovey in Main branch]
2014-06-02 14:21:39 -04:00