Commit Graph

12 Commits

Author SHA1 Message Date
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Benn Gallagher
086454b8ef Fixed FBX import UI sometimes getting stuck in animation only import when importing static meshes as skeletal meshes
UE-4857

[CL 2462353 by Benn Gallagher in Main branch]
2015-02-26 12:22:41 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jamie Dale
f440490671 Converted the property editor to use FText
The display name, filter string, and tooltips for the property editor (and associated detail customizations) are now stored as FText rather than FString. This allows us to remove SLATE_TEXT_ARGUMENT from the detail customization widgets.

[CL 2372595 by Jamie Dale in Main branch]
2014-12-01 11:19:41 -05:00
Mikolaj Sieluzycki
51f5333986 Prepare cpp files for header cleanup.
#codereview Robert.Manuszewski

[CL 2356864 by Mikolaj Sieluzycki in Main branch]
2014-11-12 04:58:53 -05:00
Richard TalbotWatkin
e707d4ca62 Changed FBX import to provide more options regarding vertex color import. Now vertex colors in the imported mesh can be taken from the FBX file, preserved from the current mesh, or set to a constant color.
#jira UETOOL-156 - Option on the static mesh import to override the vertex colors with a solid color

[CL 2354666 by Richard TalbotWatkin in Main branch]
2014-11-10 11:49:33 -05:00
Benn Gallagher
a23e26b9ef Fixed bad state in FBX import window that would show incorrect mesh UI when moving between import modes.
[CL 2348322 by Benn Gallagher in Main branch]
2014-11-04 09:27:59 -05:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Richard TalbotWatkin
5c78b9404f Changed the Static Mesh LOD Group property widget in the static mesh import dialog to a dropdown box instead of a free text field, thus restricting the LOD Group which can be entered to defined LOD groups.
#ttp 349335 - EDITOR: FBX: CRASH: Changing the Static Mesh LODGroup name on import and open mesh will cause crash
#branch UE4
#proj Editor.DetailCustomizations

[CL 2328546 by Richard TalbotWatkin in Main branch]
2014-10-14 10:33:10 -04:00
Benn Gallagher
0e606eabd3 FBX Refactor - Added import transform to static and skeletal meshes.
#codereview lina.halper

[CL 2325424 by Benn Gallagher in Main branch]
2014-10-10 08:46:11 -04:00
Benn Gallagher
f1cfd41c83 Add option to force animation only import from FBX file containing skeletal mesh data.
[CL 2313070 by Benn Gallagher in Main branch]
2014-09-29 12:45:53 -04:00
Benn Gallagher
94dd95b521 FBX UI refactor for NUX. Removed old UI and replaced with a more flexible and extensible version based on details panels.
#codereview lina.halper matt.kuhlenschmidt

[CL 2301098 by Benn Gallagher in Main branch]
2014-09-17 11:51:24 -04:00