Hooked in feature packs to show in super search using tags in the FP manifests
Added some keywords to manifests for super search
[CL 2526727 by bruce nesbit in Main branch]
Paper2D: Defined a "Paper2D" category and moved existing asset type actions over
New methods on IAssetTools:
- RegisterAdvancedAssetCategory
- FindAdvancedAssetCategory
- GetAllAdvancedAssetCategories
Upgrade Note: This gets rid of the named extension sections in the filter menu, which should instead be extended via registering a new category.
[UE-13646]
#codereview bob.tellez
[CL 2525743 by Michael Noland in Main branch]
Materials don't have a good pattern/paradigm for updating 'anywhere' as they rely on talking to and flushing the rendering thread.
[CL 2521721 by Rolando Caloca in Main branch]
- New "Size Map" feature that shows the resource size for selected assets in Content Browser
- Select assets in Content Browser, right click and choose "Size Map..." to show sizes for those assets
- Select actors and press Alt+Shift+M to show sizes of assets used by those actors
- Select assets in Reference Viewer, right click and choose "Size Map..." to show sizes for those assets
- Also added a new "Tree Map" general purpose Slate widget (STreeMap)
[CL 2521609 by Mike Fricker in Main branch]
On mac, window activation is not guaranteed syncronously when a window is created, thus any code that opened a window, then immediately opened some focus-sensitive operation, may fail.
I've fixed up three of the most common cases (SAssetView::ItemScrolledIntoView, STextEntryPopup and STextComboPopup) so they register an active tick to focus the widget when the window gains focus (optionally controllable from the .AutoFocus() argument)
This addresses UE-12929.
[CL 2521062 by Andrew Rodham in Main branch]
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).
EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.
Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)
GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.
This addresses UETOOL-270 (Most editor preferences should be project-agnostic)
[CL 2517558 by Andrew Rodham in Main branch]
- Create a subclass of UContentBrowserFrontEndFilterExtension and override AddFrontEndFilterExtensions
- Added an example usage to filter down to odd length names in QAGame
[CL 2509381 by Michael Noland in Main branch]
- You can configure the tag, value, and comparison operation in the context menu for the filter bar button
- Note: Does not persist the selected tag, value, or operation across editor runs yet
- Note: Due to current assumptions about front-end filters, you can only have one tag filter active at a time
#codereview bob.tellez
#epicfriday
[CL 2509172 by Michael Noland in Main branch]
#jira UE-11567 - In Use By Level Filter disabled when renaming asset
#jira UE-11569 - Moving an asset In Use By Level is enabled will make it not visible in filter
#codereview Matt.Kuhlenschmidt
[CL 2508158 by Richard TalbotWatkin in Main branch]
- Fixed inconsistent icon usage in the 'Find' section
- Renamed "Select Containing Folder" to "Show in Sources Panel" to match how the documentation talks about it and by analogy with Show in [Explorer|Finder]
- Renamed "Property Matrix..." to "Bulk Edit via Property Matrix..." to use a more familiar grounding term
[CL 2500463 by Michael Noland in Main branch]