Commit Graph

234 Commits

Author SHA1 Message Date
bruce nesbit
15873e22b5 Added suport for classes to register with super search for handling/acting on searches
Hooked in feature packs to show in super search using tags in the FP manifests
Added some keywords to manifests for super search

[CL 2526727 by bruce nesbit in Main branch]
2015-04-27 05:56:20 -04:00
bruce nesbit
2ba9f8c3b2 Fixed unity compile errors
#codereview Ben.Marsh,Frank.Fella

[CL 2526700 by bruce nesbit in Main branch]
2015-04-27 05:30:16 -04:00
Ben Marsh
a784ebdf3c Change IPluginManager to return shared pointers to plugin objects, rather than passing raw pointers by default.
[CL 2526084 by Ben Marsh in Main branch]
2015-04-26 10:47:22 -04:00
Michael Noland
882aee9c55 Content Browser: Added the ability to register new advanced categories without editing engine source
Paper2D: Defined a "Paper2D" category and moved existing asset type actions over

New methods on IAssetTools:
- RegisterAdvancedAssetCategory
- FindAdvancedAssetCategory
- GetAllAdvancedAssetCategories

Upgrade Note: This gets rid of the named extension sections in the filter menu, which should instead be extended via registering a new category.

[UE-13646]
#codereview bob.tellez

[CL 2525743 by Michael Noland in Main branch]
2015-04-25 14:49:25 -04:00
Ben Marsh
9e4c2ae0a5 Use the exposed IPlugin interface to get plugin content folders rather than querying it separately.
[CL 2524929 by Ben Marsh in Main branch]
2015-04-24 16:37:21 -04:00
Ben Marsh
2c34190d5b Remove project/plugin includes from UnrealEd. Only a handful of things needs to access it, so just include it manually.
[CL 2524420 by Ben Marsh in Main branch]
2015-04-24 11:25:20 -04:00
Rolando Caloca
7573c337f3 UE4 - Disallow material functions also on bulk edit
[CL 2523478 by Rolando Caloca in Main branch]
2015-04-23 17:42:25 -04:00
Matt Kuhlenschmidt
6779b61ba1 Move some asset context menu entries around
Show in Folder and Show in Explorer are now in the top level menu

[CL 2523364 by Matt Kuhlenschmidt in Main branch]
2015-04-23 17:05:53 -04:00
Daniel Wright
b3000a2491 Fixed MaterialInstanceConstantName compile error
#lockdown Zachary.EdgertonJones

[CL 2521894 by Daniel Wright in Main branch]
2015-04-22 17:46:00 -04:00
Rolando Caloca
00b0311c3a UE4 - Do not allow Materials to be edited using property matrix (Fixes UE-3326).
Materials don't have a good pattern/paradigm for updating 'anywhere' as they rely on talking to and flushing the rendering thread.

[CL 2521721 by Rolando Caloca in Main branch]
2015-04-22 16:46:57 -04:00
Ben Marsh
8be8504edc Remove some of the tedious layers of indirection from the plugin manager.
[CL 2521707 by Ben Marsh in Main branch]
2015-04-22 16:41:13 -04:00
Mike Fricker
403a84fcfa Asset Size Mapper tool
- New "Size Map" feature that shows the resource size for selected assets in Content Browser
- Select assets in Content Browser, right click and choose "Size Map..." to show sizes for those assets
- Select actors and press Alt+Shift+M to show sizes of assets used by those actors
- Select assets in Reference Viewer, right click and choose "Size Map..." to show sizes for those assets
- Also added a new "Tree Map" general purpose Slate widget (STreeMap)

[CL 2521609 by Mike Fricker in Main branch]
2015-04-22 15:58:21 -04:00
Andrew Rodham
5194f5cfc0 Fixed some windows not gaining focus when opened
On mac, window activation is not guaranteed syncronously when a window is created, thus any code that opened a window, then immediately opened some focus-sensitive operation, may fail.

I've fixed up three of the most common cases (SAssetView::ItemScrolledIntoView, STextEntryPopup and STextComboPopup) so they register an active tick to focus the widget when the window gains focus (optionally controllable from the .AutoFocus() argument)

This addresses UE-12929.

[CL 2521062 by Andrew Rodham in Main branch]
2015-04-22 10:34:02 -04:00
Andrew Rodham
8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00
Michael Noland
3c6f3e3894 Editor: Prevented mixed icon usage (some items in a section but not all using an icon) in the content browser context menus by removing the icons
#codereview matt.kuhlenschmidt

[CL 2517214 by Michael Noland in Main branch]
2015-04-20 00:01:25 -04:00
Richard Hinckley
3ec0c11b67 [UE-8485] Added metadata to folder widgets. This allows tutorials to select them as highlight-able items.
[CL 2514986 by Richard Hinckley in Main branch]
2015-04-16 17:03:14 -04:00
Michael Noland
1e2233d7d6 Content Browser: Changed the "content browser source was changed by the sources view" message to only be displayed in VeryVerbose mode
#codereview bob.tellez

[CL 2514461 by Michael Noland in Main branch]
2015-04-16 12:29:12 -04:00
Michael Noland
d5cf34a3ed Content Browser: Allowed frontend filters to save unique per-filter state
[CL 2509407 by Michael Noland in Main branch]
2015-04-10 21:25:25 -04:00
Michael Noland
aeede8fd04 Content Browser: Added an extension point to make it easy to define new front-end filters and have them available in the Content Browser
- Create a subclass of UContentBrowserFrontEndFilterExtension and override AddFrontEndFilterExtensions
- Added an example usage to filter down to odd length names in QAGame

[CL 2509381 by Michael Noland in Main branch]
2015-04-10 20:50:50 -04:00
Michael Noland
6726e660da Content Browser: Added a prototype configurable asset tag filter
- You can configure the tag, value, and comparison operation in the context menu for the filter bar button
- Note: Does not persist the selected tag, value, or operation across editor runs yet
- Note: Due to current assumptions about front-end filters, you can only have one tag filter active at a time
#codereview bob.tellez
#epicfriday

[CL 2509172 by Michael Noland in Main branch]
2015-04-10 18:42:11 -04:00
Michael Noland
66c62daf42 Editor: Fixed a typo in a comment
[CL 2509170 by Michael Noland in Main branch]
2015-04-10 18:41:36 -04:00
Michael Noland
ace4cfdc44 Content Browser: Added F prefix to FAssetFilterType and FAssetFilterCollectionType, and removed a redundant declaration
[CL 2508793 by Michael Noland in Main branch]
2015-04-10 15:39:07 -04:00
Richard TalbotWatkin
da67c07130 Fix issue where renamed assets were incorrectly absent from the "In Use By Level" filter in the Content Browser until toggling the filter on and off.
#jira UE-11567 - In Use By Level Filter disabled when renaming asset
#jira UE-11569 - Moving an asset In Use By Level is enabled will make it not visible in filter
#codereview Matt.Kuhlenschmidt

[CL 2508158 by Richard TalbotWatkin in Main branch]
2015-04-10 06:55:02 -04:00
Michael Noland
3f61527061 Editor: Minor stylistic improvements in the content browser "Asset Actions" submenu
- Fixed inconsistent icon usage in the 'Find' section
- Renamed "Select Containing Folder" to "Show in Sources Panel" to match how the documentation talks about it and by analogy with Show in [Explorer|Finder]
- Renamed "Property Matrix..." to "Bulk Edit via Property Matrix..." to use a more familiar grounding term

[CL 2500463 by Michael Noland in Main branch]
2015-04-02 17:56:43 -04:00
Dan Oconnor
15c50b5a5d Fixes for warnings found by PVS-Studio, these have been modified from PR#996
[CL 2500335 by Dan Oconnor in Main branch]
2015-04-02 16:32:47 -04:00