Commit Graph

19 Commits

Author SHA1 Message Date
Michael Schoell
abb8124662 Keywords metadata is now localized.
Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.

#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language

#codereview justin.sargent

[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00
Dan Oconnor
5ab2dd47de Fix for crash when creating a generic select node with no pin for context (just right click and create a select node)
[CL 2499225 by Dan Oconnor in Main branch]
2015-04-01 18:09:49 -04:00
Dan Oconnor
3795204ba0 PR #800: Removed spurious changes when compiling bytecode (Contributed by bozaro)
https://github.com/EpicGames/UnrealEngine/pull/800

Modified slightly so that we look up the real source graph name, rather than just using the package name.

[CL 2448007 by Dan Oconnor in Main branch]
2015-02-16 19:48:22 -05:00
Dan Oconnor
6e53928805 #github PR #754: When creating Select-nodes of the Data-pins new node is connected via Index-node (Contributed by bozaro)
https://github.com/EpicGames/UnrealEngine/pull/754

[CL 2413295 by Dan Oconnor in Main branch]
2015-01-20 21:13:51 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Marc Audy
e21765e697 Display True/False in select node for booleans
Don't allow add/remove pins for boolean select node

[CL 2338623 by Marc Audy in Main branch]
2014-10-23 12:00:55 -04:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Maciej Mroz
f32d2a3583 Local Graph Varaibles. An early version of function FEventGraphUtils::PinRepresentsSharedTerminal, that tells if a pin represetns a terminal, that is truly shared. If not, it will be added to local varaibles.
Creating Terminals was slightly refactored.

#codereview Nick.Whiting, Michael.Noland

[CL 2311113 by Maciej Mroz in Main branch]
2014-09-26 11:32:41 -04:00
Phillip Kavan
1fcaa320a2 Blueprints - Fix lost connections to Select nodes which can occur when the underlying Enum has a redirect.
- Note: This issue was introduced in CL# 2286152.
- Added UK2Node_Select::DoPinsMatchForReconstruction() override to ensure a match for old pins that have a redirect to new Enum values.

#codereview Maciej.Mroz

[CL 2302944 by Phillip Kavan in Main branch]
2014-09-18 16:42:27 -04:00
Mike Beach
27b65e9cab Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
[CL 2292953 by Mike Beach in Main branch]
2014-09-10 17:09:26 -04:00
Maciej Mroz
8ee6c2b6d1 BP: select node is updated, when index enum is changed. New option pin in select node has proper type.
[CL 2286152 by Maciej Mroz in Main branch]
2014-09-05 08:35:01 -04:00
Nick Darnell
aecfe9adc4 BP - Adding additional keywords to the Select node.
[CL 2283584 by Nick Darnell in Main branch]
2014-09-03 18:17:07 -04:00
Mike Beach
1b87f7d3ee Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
1cfc231519 Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
Lots o' files!(changing UK2Node's GetMenuActions() function signature).

[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Mike Beach
46ddb0c8b8 (WIP) Various flow control node types now add themselves to the blueprint action database (for the new action menu system).
[CL 2214260 by Mike Beach in Main branch]
2014-07-14 13:29:38 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Ben Zeigler
3f7149bdb0 Merging using UE4-Fortnite-To-UE4 Up to Changelist #2080066
[CL 2082174 by Ben Zeigler in Main branch]
2014-05-22 14:14:52 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00