Commit Graph

23 Commits

Author SHA1 Message Date
Michael Schoell
75200e5a0d Cached node titles can now be forced to refresh without iteration over every node.
This will occur with every structural modification to any BP, node titles refresh only when visible.

[CL 2499923 by Michael Schoell in Main branch]
2015-04-02 11:16:23 -04:00
Michael Schoell
ece860ea64 Blueprint Call Function nodes will now display localized function names.
FriendlyName metadata is now deprecated and all uses have been removed, a metadata redirector has been setup.

Changed most/all current instances of FriendlyName metadata over to DisplayName.

#jira UE-12048 - Ability to translate Blueprint node names (UFunction names)

[CL 2494033 by Michael Schoell in Main branch]
2015-03-27 12:54:58 -04:00
Marc Audy
d67a694c69 Move member reference out of K2Node and make it usable elsewhere
[CL 2477135 by Marc Audy in Main branch]
2015-03-12 14:17:48 -04:00
Mike Beach
bc2bced0df [UE-6714] Rolling back change to notify nodes of pin connection changes on MovePinLinks (leaves wildcard nodes erroring on compile).
[CL 2389342 by Mike Beach in Main branch]
2014-12-15 18:51:28 -05:00
Mike Beach
a7c03db69e Fixing up issues when defaulting to pure casts (moved setting to experimental until we can iron out all the issues).
[CL 2386171 by Mike Beach in Main branch]
2014-12-11 17:04:39 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Dan Oconnor
f330f0a1eb Improved error message - github PR#573 from user stephenwittle
[CL 2364326 by Dan Oconnor in Main branch]
2014-11-18 20:14:39 -05:00
Mike Beach
a49a2fd71d [UE-4562] Message nodes now work for pure/const functions.
[CL 2341239 by Mike Beach in Main branch]
2014-10-27 13:10:12 -04:00
Maciej Mroz
22281886d7 BP: ExpandNode() functions don't check "if (CompilerContext.bIsFullCompile)". The function should be called only when necessary.
[CL 2332863 by Maciej Mroz in Main branch]
2014-10-17 06:37:11 -04:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
James Golding
9a4ddbfb1e Add 'raycast' and 'sweep' keywords to BP query functions
Stop Kismet library headers being globally included
#codereview nick.whiting

[CL 2300737 by James Golding in Main branch]
2014-09-17 05:39:56 -04:00
Michael Schoell
b9e9535fdc Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
1dfbb2d829 Optimizing BP node titles (caching any that use FText::Format(), which is slow).
[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
Mike Beach
d7b2d43878 Cleaning up how certain blueprint nodes are listed (for the new action menu system).
[CL 2276789 by Mike Beach in Main branch]
2014-08-28 17:20:33 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Mikolaj Sieluzycki
40aca4a242 Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
#codereview Robert.Manuszewski

[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Mikolaj Sieluzycki
bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
Robert Manuszewski
86174fbbdf Back out changelist 2054304
[CL 2054447 by Robert Manuszewski in Main branch]
2014-04-23 20:18:11 -04:00
Mikolaj Sieluzycki
e9351fe5de #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2054304 by Mikolaj Sieluzycki in Main branch]
2014-04-23 20:15:15 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Mike Beach
b6135239c9 TTP #325423: Making it so we correctly identify which execution-pin a node was triggered from.
- Wire-trace op-codes are now inserted before every statement in GotoFixupRequestMap
  - ExpandNode() now uses FKismetCompilerContext::MovePinLinksToIntermediate/CopyPinLinksToIntermediate for transfering pin links (to track pin associations)

#codereview Nick.Whiting

[CL 2040798 by Mike Beach in Main branch]
2014-04-23 17:45:37 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00