Michael Schoell
3f593c21e4
Fixes for fallout from CL# 2460807 and the version bump. Input events should work properly again.
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[CL 2462478 by Michael Schoell in Main branch]
2015-02-26 13:38:19 -05:00
Jaroslaw Palczynski
33d90304eb
Original fix by Michael Schoell:
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"Fixes for multicast delegates (and K2Node_Events in general) to now use FMemberReference for finding their UFunction.
#jira UE-8391 - Crash occurs adding an Overlap Event for a component
#jira UE-7976 - Adding an on event for an actor in the level blueprint results in a crash"
I've change it a bit, so it don't require ObjectVersion.h edition as it's locked. My changes are located in:
* UK2Node_Event::Serialize
* UK2Node_ComponentBoundEvent::Serialize
* UK2Node_ActorBoundEvent::Serialize
* header K2Node_Event.h lines from 16 to 39.
This change works for now as a workaround. We will change that into proper deprecation fix after ObjectVersion.h lock lift.
[CL 2435347 by Jaroslaw Palczynski in Main branch]
2015-02-06 09:41:28 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
b7fff8eb54
(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
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[CL 2301619 by Mike Beach in Main branch]
2014-09-17 17:07:37 -04:00
Mike Beach
27b65e9cab
Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
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[CL 2292953 by Mike Beach in Main branch]
2014-09-10 17:09:26 -04:00
Mike Beach
1cfc231519
Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
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Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Mikolaj Sieluzycki
4f40175cb6
Engine.h/EnginePrivate.h cleanup - delegate bindings.
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[CL 2251079 by Mikolaj Sieluzycki in Main branch]
2014-08-11 03:23:38 -04:00
Mike Beach
1adad9aadd
(WIP) Setting up input nodes for the new blueprint action menu system (nodes add themselves to the action database).
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[CL 2214121 by Mike Beach in Main branch]
2014-07-14 13:19:37 -04:00
Mikolaj Sieluzycki
40aca4a242
Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
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#codereview Robert.Manuszewski
[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Marc Audy
5941fea09b
Make motion axes bindable
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Begin generalization of some of the input binding common components to reduce duplicated code
[CL 2057796 by Marc Audy in Main branch]
2014-04-28 11:24:25 -04:00