Michael Schoell
75200e5a0d
Cached node titles can now be forced to refresh without iteration over every node.
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This will occur with every structural modification to any BP, node titles refresh only when visible.
[CL 2499923 by Michael Schoell in Main branch]
2015-04-02 11:16:23 -04:00
Michael Schoell
3f593c21e4
Fixes for fallout from CL# 2460807 and the version bump. Input events should work properly again.
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[CL 2462478 by Michael Schoell in Main branch]
2015-02-26 13:38:19 -05:00
Jaroslaw Palczynski
33d90304eb
Original fix by Michael Schoell:
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"Fixes for multicast delegates (and K2Node_Events in general) to now use FMemberReference for finding their UFunction.
#jira UE-8391 - Crash occurs adding an Overlap Event for a component
#jira UE-7976 - Adding an on event for an actor in the level blueprint results in a crash"
I've change it a bit, so it don't require ObjectVersion.h edition as it's locked. My changes are located in:
* UK2Node_Event::Serialize
* UK2Node_ComponentBoundEvent::Serialize
* UK2Node_ActorBoundEvent::Serialize
* header K2Node_Event.h lines from 16 to 39.
This change works for now as a workaround. We will change that into proper deprecation fix after ObjectVersion.h lock lift.
[CL 2435347 by Jaroslaw Palczynski in Main branch]
2015-02-06 09:41:28 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
b7fff8eb54
(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
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[CL 2301619 by Mike Beach in Main branch]
2014-09-17 17:07:37 -04:00
Mike Beach
27b65e9cab
Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
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[CL 2292953 by Mike Beach in Main branch]
2014-09-10 17:09:26 -04:00
Mike Beach
a3de7b243d
Optimizing the new BP menu system. Caching menu categories where we can.
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[CL 2284723 by Mike Beach in Main branch]
2014-09-04 13:00:27 -04:00
Mike Beach
42a36b542a
Caching tooltips that use FText::Format() (optimizing for the new BP menu system).
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[CL 2283623 by Mike Beach in Main branch]
2014-09-03 18:17:44 -04:00
Mike Beach
1b87f7d3ee
Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
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[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
1cfc231519
Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
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Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Mike Beach
982ec4e821
(WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.
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[CL 2266729 by Mike Beach in Main branch]
2014-08-21 18:50:33 -04:00
Mikolaj Sieluzycki
4f40175cb6
Engine.h/EnginePrivate.h cleanup - delegate bindings.
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[CL 2251079 by Mikolaj Sieluzycki in Main branch]
2014-08-11 03:23:38 -04:00
Mike Beach
768b7801d9
Adding a new method to graph nodes that determines if that node is compatible with certain graphs (split out functionality from CanPasteHere() so we can leverage it in the new blueprint menu system).
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[CL 2242673 by Mike Beach in Main branch]
2014-08-04 12:39:34 -04:00
Mike Beach
1adad9aadd
(WIP) Setting up input nodes for the new blueprint action menu system (nodes add themselves to the action database).
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[CL 2214121 by Mike Beach in Main branch]
2014-07-14 13:19:37 -04:00
Michael Schoell
788de6f349
Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
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#codereview Justin.Sargent
[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Mikolaj Sieluzycki
40aca4a242
Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
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#codereview Robert.Manuszewski
[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Marc Audy
5941fea09b
Make motion axes bindable
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Begin generalization of some of the input binding common components to reduce duplicated code
[CL 2057796 by Marc Audy in Main branch]
2014-04-28 11:24:25 -04:00
Michael Schoell
0a41fb741e
#summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Marc Audy
deca6e2168
Expose Get Axis Key Value node to complement Axis Key Events and have parity with Mapped Axis Events/Get Value
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[CL 2044415 by Marc Audy in Main branch]
2014-04-23 18:28:49 -04:00
Marc Audy
4ec3a68f22
Remark InputAxis(Key)Events as internal so that they cannot be called.
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TTP #332148
[CL 2044239 by Marc Audy in Main branch]
2014-04-23 18:26:22 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00