"Fixes for multicast delegates (and K2Node_Events in general) to now use FMemberReference for finding their UFunction.
#jira UE-8391 - Crash occurs adding an Overlap Event for a component
#jira UE-7976 - Adding an on event for an actor in the level blueprint results in a crash"
I've change it a bit, so it don't require ObjectVersion.h edition as it's locked. My changes are located in:
* UK2Node_Event::Serialize
* UK2Node_ComponentBoundEvent::Serialize
* UK2Node_ActorBoundEvent::Serialize
* header K2Node_Event.h lines from 16 to 39.
This change works for now as a workaround. We will change that into proper deprecation fix after ObjectVersion.h lock lift.
[CL 2435347 by Jaroslaw Palczynski in Main branch]
Added an Editor Delegate to handle callback into the BlueprintActionDatabase when Action and Axis mappings are changed.
#jira UE-4388 - REGRESSION: Newly added Action Axis events cannot be placed in Blueprint
[CL 2342301 by Michael Schoell in Main branch]
Settings specific to Anim, Blueprint and Material Editor should probably be broken out into their own settings classes in the respective modules at some point. It feels a little strange that the GraphEditor needs to be aware of specific pin and node title types. At this time I did not want to refactor the existing graph editors though, and since many of the properties are currently being shared, pulling these settings out of UEditorUserSettings is at least a good first step. In the future I would like to see settings sections for specific graph based editors instead of having a generic 'Graph Editor' section that is shared by some or all editors.
I exposed various color settings in the UI as many users seem to be quite excited about customizing their Editor. If you think that some settings should be added or removed, please feel free to make any desired changes or let me know. Thanks!
#CodeReview: nick.whiting
[CL 2079703 by Max Preussner in Main branch]
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
- Wire-trace op-codes are now inserted before every statement in GotoFixupRequestMap
- ExpandNode() now uses FKismetCompilerContext::MovePinLinksToIntermediate/CopyPinLinksToIntermediate for transfering pin links (to track pin associations)
#codereview Nick.Whiting
[CL 2040798 by Mike Beach in Main branch]