Michael Schoell
abb8124662
Keywords metadata is now localized.
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Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.
#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language
#codereview justin.sargent
[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00
Michael Schoell
75200e5a0d
Cached node titles can now be forced to refresh without iteration over every node.
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This will occur with every structural modification to any BP, node titles refresh only when visible.
[CL 2499923 by Michael Schoell in Main branch]
2015-04-02 11:16:23 -04:00
Marc Audy
f2bda7c975
Fix shadowed variables
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[CL 2468158 by Marc Audy in Main branch]
2015-03-03 17:20:43 -05:00
Marc Audy
37feb6899d
Add 'Get' as keyword for get input axis value blueprint nodes
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[CL 2383385 by Marc Audy in Main branch]
2014-12-10 09:28:12 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Michael Schoell
b37c1ef50f
When adding/removing/renaming action or axis mappings in the input properties, the Blueprint database will refresh required actions.
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Added an Editor Delegate to handle callback into the BlueprintActionDatabase when Action and Axis mappings are changed.
#jira UE-4388 - REGRESSION: Newly added Action Axis events cannot be placed in Blueprint
[CL 2342301 by Michael Schoell in Main branch]
2014-10-28 10:27:21 -04:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
b7fff8eb54
(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
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[CL 2301619 by Mike Beach in Main branch]
2014-09-17 17:07:37 -04:00
Michael Schoell
b9e9535fdc
Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
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[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
27b65e9cab
Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
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[CL 2292953 by Mike Beach in Main branch]
2014-09-10 17:09:26 -04:00
Mike Beach
a3de7b243d
Optimizing the new BP menu system. Caching menu categories where we can.
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[CL 2284723 by Mike Beach in Main branch]
2014-09-04 13:00:27 -04:00
Mike Beach
42a36b542a
Caching tooltips that use FText::Format() (optimizing for the new BP menu system).
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[CL 2283623 by Mike Beach in Main branch]
2014-09-03 18:17:44 -04:00
Mike Beach
1b87f7d3ee
Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
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[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
1dfbb2d829
Optimizing BP node titles (caching any that use FText::Format(), which is slow).
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[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
Mike Beach
1cfc231519
Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
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Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Mike Beach
982ec4e821
(WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.
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[CL 2266729 by Mike Beach in Main branch]
2014-08-21 18:50:33 -04:00
Mikolaj Sieluzycki
4f40175cb6
Engine.h/EnginePrivate.h cleanup - delegate bindings.
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[CL 2251079 by Mikolaj Sieluzycki in Main branch]
2014-08-11 03:23:38 -04:00
Mike Beach
1adad9aadd
(WIP) Setting up input nodes for the new blueprint action menu system (nodes add themselves to the action database).
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[CL 2214121 by Mike Beach in Main branch]
2014-07-14 13:19:37 -04:00
Michael Schoell
788de6f349
Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
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#codereview Justin.Sargent
[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Mikolaj Sieluzycki
40aca4a242
Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
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#codereview Robert.Manuszewski
[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Michael Schoell
0a41fb741e
#summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Marc Audy
deca6e2168
Expose Get Axis Key Value node to complement Axis Key Events and have parity with Mapped Axis Events/Get Value
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[CL 2044415 by Marc Audy in Main branch]
2014-04-23 18:28:49 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00