Michael Schoell
75200e5a0d
Cached node titles can now be forced to refresh without iteration over every node.
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This will occur with every structural modification to any BP, node titles refresh only when visible.
[CL 2499923 by Michael Schoell in Main branch]
2015-04-02 11:16:23 -04:00
Marc Audy
f2bda7c975
Fix shadowed variables
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[CL 2468158 by Marc Audy in Main branch]
2015-03-03 17:20:43 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Maciej Mroz
22281886d7
BP: ExpandNode() functions don't check "if (CompilerContext.bIsFullCompile)". The function should be called only when necessary.
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[CL 2332863 by Maciej Mroz in Main branch]
2014-10-17 06:37:11 -04:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
c5fc7a6cf8
Enum/Struct spawners can now be favorited in the new menu system.
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[CL 2301367 by Mike Beach in Main branch]
2014-09-17 14:57:06 -04:00
Mike Beach
27b65e9cab
Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
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[CL 2292953 by Mike Beach in Main branch]
2014-09-10 17:09:26 -04:00
Mike Beach
1b87f7d3ee
Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
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[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
1dfbb2d829
Optimizing BP node titles (caching any that use FText::Format(), which is slow).
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[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
Mike Beach
1cfc231519
Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
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Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Mike Beach
38ab06640d
(WIP) Enum related nodes adding themselves to the blueprint action database (accounting for global enums... all for the blueprint action menu refactor).
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[CL 2214114 by Mike Beach in Main branch]
2014-07-14 13:14:35 -04:00
Michael Schoell
788de6f349
Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
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#codereview Justin.Sargent
[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Marc Audy
d27253169e
Allow blueprint struct pins to be split in to their component elements on the node instead of requiring a make/break node be used.
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[CL 2106993 by Marc Audy in Main branch]
2014-06-16 10:30:41 -04:00
Mikolaj Sieluzycki
40aca4a242
Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
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#codereview Robert.Manuszewski
[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Maciej Mroz
8e3aa5bd36
ForEachLoop on Enum has the outputs in the wrong place. ttp335491
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[CL 2074088 by Maciej Mroz in Main branch]
2014-05-15 08:40:22 -04:00
Michael Schoell
0a41fb741e
#summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Mike Beach
b6135239c9
TTP #325423 : Making it so we correctly identify which execution-pin a node was triggered from.
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- Wire-trace op-codes are now inserted before every statement in GotoFixupRequestMap
- ExpandNode() now uses FKismetCompilerContext::MovePinLinksToIntermediate/CopyPinLinksToIntermediate for transfering pin links (to track pin associations)
#codereview Nick.Whiting
[CL 2040798 by Mike Beach in Main branch]
2014-04-23 17:45:37 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00