Commit Graph

28 Commits

Author SHA1 Message Date
Mike Beach
4be3e2524c [UE-11455] Fixing up some Blueprint breaking issues that were caused by upgrading a project to 4.7/4.8
* Preventing variable object type changes from breaking pin connections (when the type was changed to a super type)
    * Turning "wasted cast" errors into node warnings.
    * ValidateVariableNames() now walks the whole super chain to look for conflicting property names
    * Added a warning to the SpawnActor node (to catch when users are passing a null class)

[CL 2527127 by Mike Beach in Main branch]
2015-04-27 12:55:58 -04:00
Maciej Mroz
4d804326e0 K2Nodes::HasExternalBlueprintDependencies and K2Nodes::HasExternalUserDefinedStructDependencies were changed into HasExternalDependencies and can return native structs
[CL 2525803 by Maciej Mroz in Main branch]
2015-04-25 17:47:39 -04:00
Michael Schoell
b943d116be Fixed an incomplete sentence for a tooltip in the DynamicCastNode.
[CL 2514709 by Michael Schoell in Main branch]
2015-04-16 14:37:21 -04:00
Mike Beach
15502f9ab0 [INTEGRATE] Change 2471544 by Ben.Marsh@Ben.Marsh_T3245_Clean on 2015/04/06 12:10
Unshelved from pending changelist '2501794':
	[UE-10865] Adding backwards compatibility fo dynamic cast nodes that do not have the boolean result pin yet (they have yet to be regenerated).

[CL 2506010 by Mike Beach in Main branch]
2015-04-08 18:03:05 -04:00
Maciej Mroz
27b3886fa9 UE-13070 Hot reload causes AnimBlueprint to lose functionality and crash
#codereview Michael.Noland

[CL 2505590 by Maciej Mroz in Main branch]
2015-04-08 14:55:57 -04:00
Michael Schoell
75200e5a0d Cached node titles can now be forced to refresh without iteration over every node.
This will occur with every structural modification to any BP, node titles refresh only when visible.

[CL 2499923 by Michael Schoell in Main branch]
2015-04-02 11:16:23 -04:00
Marc Audy
f2bda7c975 Fix shadowed variables
[CL 2468158 by Marc Audy in Main branch]
2015-03-03 17:20:43 -05:00
Michael Schoell
d150f2ce69 Converting a cast node to/from pure will add an undo/redo transaction.
#jira UE-10317 - Convert to pure cast is not undoable

[CL 2466346 by Michael Schoell in Main branch]
2015-03-02 10:58:01 -05:00
Jeff Farris
385376124c When converting a cast node from impure to pure, exec wires will now be automatically fixed to maintain execution flow.
[CL 2407599 by Jeff Farris in Main branch]
2015-01-15 13:54:47 -05:00
Mike Beach
75fd17dfcd [UE-6362] Resolved issues with prior fix (CL 2384497), where interface message nodes were not transforming the cast's new wildcard pin.
#codereview Dan.OConnor

[CL 2388858 by Mike Beach in Main branch]
2014-12-15 15:30:07 -05:00
Mike Beach
b7a33df01b [UE-6564] Fixing failing interface casts... Backing out changelist 2384497
[CL 2386085 by Mike Beach in Main branch]
2014-12-11 16:20:22 -05:00
Mike Beach
4ffe69402a Fixing cook crash the results from malformed cast nodes (still need to figure out how the bad cast was generated in the first place).
[CL 2385710 by Mike Beach in Main branch]
2014-12-11 12:19:41 -05:00
Mike Beach
7df5a79f8f [UE-6367] Using the "Default to Pure Cast" option no longer modifies old cast nodes.
[CL 2384545 by Mike Beach in Main branch]
2014-12-10 18:18:54 -05:00
Mike Beach
96f10304be [UE-6362] Fixing it up so you can use interface inputs into object params (+option to auto cast object connections).
#codereview Nick.Whiting

[CL 2384497 by Mike Beach in Main branch]
2014-12-10 17:53:55 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Mike Beach
bb74d565d5 [UE-5308] New boolean output on pure cast nodes to check the success/failure of the cast.
[CL 2367842 by Mike Beach in Main branch]
2014-11-21 14:51:28 -05:00
Mike Beach
0116d7cc4d [UE-5309] Editor setting to have cast nodes default to their pure form.
[CL 2366850 by Mike Beach in Main branch]
2014-11-20 16:46:25 -05:00
Mike Beach
1acdf920f5 Adding support for a pure version of the cast node.
[CL 2341237 by Mike Beach in Main branch]
2014-10-27 13:10:00 -04:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
b7fff8eb54 (WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
[CL 2301619 by Mike Beach in Main branch]
2014-09-17 17:07:37 -04:00
Mike Beach
a3de7b243d Optimizing the new BP menu system. Caching menu categories where we can.
[CL 2284723 by Mike Beach in Main branch]
2014-09-04 13:00:27 -04:00
Mike Beach
1dfbb2d829 Optimizing BP node titles (caching any that use FText::Format(), which is slow).
[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
Mike Beach
e3e4fafb58 (WIP) Various node types, defining their own action menu category (for the new blueprint menu system).
[CL 2214597 by Mike Beach in Main branch]
2014-07-14 16:15:27 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00